Game Development Community

[PAID] Looking for a talented texture and uv artist

by Konrad Kiss · in Jobs · 09/22/2010 (11:34 pm) · 1 replies

www.bitgap.com/logo.jpgBitgap is looking for an affordable, long term texture artist contractor to re-texture some of our existing models. We're looking for someone experienced at both texturing and uv mapping.

We pay per texture set that should include the following: Diffuse, normal with alpha-embedded specular and occlusion maps. DDS format, ranging between 512x512 and 2048x2048 resolution. PSD (or another layered) source format is also needed.

The models in question are characters, vehicles and buildings. The style of the textures will be light, artificial, sci-fi, modern, metallic, plastic, worn, etc.. We're looking for very detailed, high quality textures.

Some models might also require new uv mapping, a service we intend to pay for separately, but we need you to be experienced at this as well, and have the tools to be able to merge several textures on a model onto one uv map.

Upfront payment is possible upon proof of progress per set. Please provide examples of your previous works. All inquires should be private and not written in this thread. Send an email to konrad =at= bitgap.com with an estimated flat price for one texture set. (This is important for us, we'd like to get started asap.)

Thank you for reading through, we appreciate any inquiries.
I'll get back to you as soon as possible.
Cheers,
Konrad

#1
09/22/2010 (11:49 pm)
edit: reading comprehension was not at its best.