T3D 1.1 Beta 3 - Ground cover shows transparent when looking at water - RESOLVED
by Justin Knight · in Torque 3D Professional · 09/21/2010 (5:38 pm) · 10 replies
When looking through groundcover at a water block the groundcover becomes transparent. See screenshot:-


#2
09/22/2010 (5:10 pm)
Wasn't that fixed once? I can't remember, I got rid of the bulk of my ground cover early on because of it.
#3
09/23/2010 (5:58 am)
Is this Ground Cover or a Forest?
#4
09/23/2010 (6:34 am)
It's ground cover.
#5
Was that built using stock T3D or did you port your project over from a previous build? We haven't been able to reproduce this in Beta 3.
This was a bug in a previous build, I forget which one, and it was fixed in another. I'm wondering if the project was ported then the fix for this bug might have been left out during the port process.
09/30/2010 (4:00 pm)
@JustinWas that built using stock T3D or did you port your project over from a previous build? We haven't been able to reproduce this in Beta 3.
This was a bug in a previous build, I forget which one, and it was fixed in another. I'm wondering if the project was ported then the fix for this bug might have been left out during the port process.
#6
better use alpha threshold than transparency
09/30/2010 (6:25 pm)
I guess it's the same problem as here: http://www.torquepowered.com/community/forums/viewthread/116261better use alpha threshold than transparency
#7
I've tried turning off transparency and setting alpha threshold as per the post Thomas linked but still get the same problem.
I'll ask the artist on our project to delete and re-create the ground cover to see if that fixes the problem.
10/01/2010 (11:16 am)
The level was ported over from a previous build. I've tried turning off transparency and setting alpha threshold as per the post Thomas linked but still get the same problem.
I'll ask the artist on our project to delete and re-create the ground cover to see if that fixes the problem.
#9
10/01/2010 (1:29 pm)
Correction - turning transparency off on the material did fix the problem. There were actually two ground cover objects in the level and of course I was looking at one and turning transparency off on the other. Thanks all.
#10
10/04/2010 (7:58 pm)
Glad to hear you got it worked out. Marked as resolved.
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