Game Development Community

T3D 1.1 Beta 3 - Ground cover shows transparent when looking at water - RESOLVED

by Justin Knight · in Torque 3D Professional · 09/21/2010 (5:38 pm) · 10 replies

When looking through groundcover at a water block the groundcover becomes transparent. See screenshot:-

i153.photobucket.com/albums/s206/nev7n/groundcover.png

#1
09/21/2010 (7:09 pm)
Logged as TQA-1136 for AQ to verify.
#2
09/22/2010 (5:10 pm)
Wasn't that fixed once? I can't remember, I got rid of the bulk of my ground cover early on because of it.
#3
09/23/2010 (5:58 am)
Is this Ground Cover or a Forest?
#4
09/23/2010 (6:34 am)
It's ground cover.
#5
09/30/2010 (4:00 pm)
@Justin
Was that built using stock T3D or did you port your project over from a previous build? We haven't been able to reproduce this in Beta 3.

This was a bug in a previous build, I forget which one, and it was fixed in another. I'm wondering if the project was ported then the fix for this bug might have been left out during the port process.
#6
09/30/2010 (6:25 pm)
I guess it's the same problem as here: http://www.torquepowered.com/community/forums/viewthread/116261

better use alpha threshold than transparency
#7
10/01/2010 (11:16 am)
The level was ported over from a previous build.

I've tried turning off transparency and setting alpha threshold as per the post Thomas linked but still get the same problem.

I'll ask the artist on our project to delete and re-create the ground cover to see if that fixes the problem.
#8
10/01/2010 (1:01 pm)
With threshold on, try adding
alphatest = 1;
by text directly into the material.cs file.

Also this old thread linkage
#9
10/01/2010 (1:29 pm)
Correction - turning transparency off on the material did fix the problem. There were actually two ground cover objects in the level and of course I was looking at one and turning transparency off on the other. Thanks all.
#10
10/04/2010 (7:58 pm)
Glad to hear you got it worked out. Marked as resolved.