Any Torque iPad games on the App Store?
by Johnny Vo · in iTorque 2D · 09/10/2010 (7:35 pm) · 20 replies
Just wanted to see if anyone released an iPad app and can share their experience (development or sales data).
I'm still working on porting Coloring 4 Kids over to the iPad. I'm currently using a modified 1.3 beta engine. Everything seems to be going okay just the framerate is not as high as I would like, but I'm working on improving that.
I'm still working on porting Coloring 4 Kids over to the iPad. I'm currently using a modified 1.3 beta engine. Everything seems to be going okay just the framerate is not as high as I would like, but I'm working on improving that.
About the author
Enlevel - Programmer. Games released with iT2D: Are You Quick Enough?, Coloring 4 Kids, Twistum
#3
09/10/2010 (7:46 pm)
Thanks Johnny, what changes did you make to Coloring 4 Kids for the iPad?
#4
09/10/2010 (8:24 pm)
@Scott - I added many more colors and stickers, and of course I redid all the art to take advantage of the higher resolution.
#5
09/10/2010 (8:39 pm)
Cool! will it be a universal app on iPad specific?
#6
09/10/2010 (8:40 pm)
I'm keeping the iphone and ipad apps separate for now but the iphone version will get the same update.
#7
09/10/2010 (8:45 pm)
Okay, I'll download the iPad version as well ;-)
#8
09/11/2010 (1:06 am)
I have posted my game as an universal app on the market. Just waiting for approval.
#9
09/11/2010 (12:40 pm)
Still working on my iPad game. Looks like there's only the 4 of us doing iPad with iT2d. Not exactly a big market.
#10
I do however agree with your hunch that the market for iPad with iTorque is likely small, development seems pretty firmly in the iPhone tranche. I don't think that the lack of iPad developers is replicated with Unity funnily enough. (Huge numbers of users and has support out of the box) Anyway, I digress and I'll shut up now :D
09/11/2010 (1:17 pm)
@Conor: Don't underestimate the amount of people who use Torque engines and don't post on the forums. Plenty of biggish companies out there using stuff like T3D etc who simply don't participate on the forums too.I do however agree with your hunch that the market for iPad with iTorque is likely small, development seems pretty firmly in the iPhone tranche. I don't think that the lack of iPad developers is replicated with Unity funnily enough. (Huge numbers of users and has support out of the box) Anyway, I digress and I'll shut up now :D
#11
09/11/2010 (2:41 pm)
I'd code if I could afford an iPad *and* it was actually available from Apple in my country. The only other option is scalpers who charge about 100% above US price.
#12
09/11/2010 (9:33 pm)
My app was just approved for as an Universal App. Works on iphone and ipad. If you bought the original iphone version, the new update is free and works on ipad.
#13
09/11/2010 (10:00 pm)
Dean, bought your app. Great controls and graphics. It's neat that you made it universal.
#14
Thanks for the comments. If you need any help with converting your app to universal, email me dean@deanparker.com.
I posted all my code for making an UA in the resources.
09/12/2010 (2:18 am)
@JohnnyThanks for the comments. If you need any help with converting your app to universal, email me dean@deanparker.com.
I posted all my code for making an UA in the resources.
#15
I just submitted the iPad version of Coloring 4 Kids. The iPad screen is nice to work with but it's not as fast as the iphone 3gs (just because its pushing 4 times the pixels).
09/13/2010 (7:09 pm)
@Dean and Scott - Thanks.I just submitted the iPad version of Coloring 4 Kids. The iPad screen is nice to work with but it's not as fast as the iphone 3gs (just because its pushing 4 times the pixels).
#16
I'm actually glad apple rejected the hd version because I think universal apps are the way to go. I love it when I see that an app is universal in the store so you don't have to pay twice. I hope to submit the update this week.
09/23/2010 (7:21 pm)
My iPad version of Coloring 4 Kids got rejected because Apple said it was too similar to the iPhone version. They gave me two options: add more features or make it universal. I decided to make it universal. After 3 sleepless nights I got the universal build working. I did it differently than how Dean did it. I did a combination of reorganizing my project structure to hold the iphone and ipad versions and some small tweaks to the code base to point to the right version. I'm actually glad apple rejected the hd version because I think universal apps are the way to go. I love it when I see that an app is universal in the store so you don't have to pay twice. I hope to submit the update this week.
#17
Remember my apps are always free to Torque forum members just shoot me an email at support(at)enlevel.com.
09/27/2010 (4:04 am)
The iPad update got approved in 2 days... Wow. Anyway here's the link to the update. App Store Link Coloring 4 Kids is now a universal app!. Remember my apps are always free to Torque forum members just shoot me an email at support(at)enlevel.com.
#18
BTW, were you able to create the iPad version using iTGB v 1.2?
09/27/2010 (8:37 am)
Johnny, that's great news! Best of luck with the iPad version, I hope it does well!BTW, were you able to create the iPad version using iTGB v 1.2?
#19
Scott, Dean and Conor seem to be doing great with the ipad with version 1.4.
09/27/2010 (7:24 pm)
@Mark - Thanks! I was able to make the iPad version with iTGB v1.2... just needed to modify the resolution in xcode and transferred the auto orientation code over from 1.4. Even though I got everything working I don't recommend using 1.2 for iPad just because its slow. Now this could be a problem specific to my app but I doubt it. I'm getting around 15-25 fps for my app. If it was an action game I wouldn't have port it over. Same reason why i'm not porting my other game, Twistum, over.Scott, Dean and Conor seem to be doing great with the ipad with version 1.4.
#20
09/27/2010 (9:56 pm)
you need to design your game for the ipad ... that means especially reducing the objects that use blending because blending is ipads / iPhone 4s number one enemy performance wise. I think they mentioned this and similar things in their notes on optimization too unless I'm wrong.
Torque Owner Scott Wilson-Billing
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