Torque really need some kind of basic "steb by step tutorials"
by Kyrah Abattoir · in Game Design and Creative Issues · 09/02/2010 (7:41 pm) · 18 replies
Currently there is a decent amount of resources and documentation for the torque engine serie but there is a lack of tutorials that start from the ground.
Currently we have the FPS example kits, RTS kits , etc but there should be a tutorial that goes from an empty torquescript folder (as step one) to the actual finished example project as final step explaining everything inbetween.
I believe it would help a lot of peoples that are starting out and can't quite grasp what's going on in the torque script.
Currently we have the FPS example kits, RTS kits , etc but there should be a tutorial that goes from an empty torquescript folder (as step one) to the actual finished example project as final step explaining everything inbetween.
I believe it would help a lot of peoples that are starting out and can't quite grasp what's going on in the torque script.
About the author
3D artist, programmer, game designer, jack of all trades, master of none.
#2
09/02/2010 (9:38 pm)
I'm actually getting ready to some, what I think great, video tutorials for TGB and will be branching off into the other engines also. I'll keep you updated.
#3
A word of caution though: in chapters 11, 12 and 13 the downloadable example projects are missing several art / asset files so they will not compile without them.
09/04/2010 (4:24 am)
Being new to Torque X myself and in need of beginner tutorials, I have found that the book "The Complete Guide to Torque X" by John Kanalakis is an excellent resource. It teaches in incremental steps, starting from a beginner's level.A word of caution though: in chapters 11, 12 and 13 the downloadable example projects are missing several art / asset files so they will not compile without them.
#4
09/04/2010 (4:41 am)
I just wanted to add that I assumed you were talking about Torque X, but if not then probably "The Game Programmer's Guide to Torque" by Edward F. Maurina III would be a good book also. I started it, but then realized that I bought the wrong book initially as I am developing using Torque X specifically and not TGE.
#5
I'm looking into something like "step by step FPS game tutorial" that starts with an Empty project folder and explain in details what each file is for and why it should contain this or that.
Check Unity3D's tutorial pages the base ones usually start from the ground up.
09/04/2010 (4:41 am)
Thanks Mike however this is for Torque2D, i'm more of a T3D person, i have "the game programmer guide to torque", which is good as a torque script reference but it doesn't include all the new stuff included in T3D, Atlas, shaders, etc...I'm looking into something like "step by step FPS game tutorial" that starts with an Empty project folder and explain in details what each file is for and why it should contain this or that.
Check Unity3D's tutorial pages the base ones usually start from the ground up.
#6
09/04/2010 (4:45 am)
I see in post #5 that you already have that book, so I guess you are probably looking for something else. I wish I could refer something better then, but I don't know of anything else at this time.
#7
09/04/2010 (4:55 am)
Currently torque is very intimidating because a lot of it is not explained and remain very obscure unless you've been working with it for a very longtime. I think this isn't helping torque becominga more popular engine.
#8
I can understand you. There is no tutorial explaining the "big picture" behind a complete project.
But: I asked the community several times "Are you interested in a tutorial (maybe paid) which explains a complete project in TGE step by step?". Interestingly the response was very low.
09/04/2010 (8:59 am)
@Kyrah:I can understand you. There is no tutorial explaining the "big picture" behind a complete project.
But: I asked the community several times "Are you interested in a tutorial (maybe paid) which explains a complete project in TGE step by step?". Interestingly the response was very low.
#9
09/04/2010 (2:14 pm)
I would definitely be interested (for T3D that is), hell i would even chip in. The engine for me, even tho i have source access to T3D is an obscure black box, i only got so far as to add an md5 hash function to torquescript and that was following line by line a code snippet and hoping i didn't break anything during recompilation.
#10
09/04/2010 (4:20 pm)
I am interested too, Thomas. But not for TGE, only T3D. And yes, I would pay. I think for it to be "complete" it would be huge. If it really was "complete" I would pay alot of money for it. Let me know if you are interested in my idea of what complete means.
#11
If you follow the link I gave, you can navigate to any of the engines and they all have tutorials. Nothing like you are asking for tho as that would be a book, not a tutorial.
09/04/2010 (5:38 pm)
Quote:Thanks Mike however this is for Torque2D, i'm more of a T3D person, i have "the game programmer guide to torque", which is good as a torque script reference but it doesn't include all the new stuff included in T3D, Atlas, shaders, etc...I looked in your profile. It shows you own tge, tgea, t2d. (mostly 2d) so I assumed you were talking about torque 2D. I didn't even notice Torque 3D listed in amongst yout 2D engines. :blush:
If you follow the link I gave, you can navigate to any of the engines and they all have tutorials. Nothing like you are asking for tho as that would be a book, not a tutorial.
#13
09/05/2010 (1:02 pm)
Interestingly, I was just wishing that the same thing existed. I'm currently working my way through Maurina's Torque Guide and noticed after looking through tutorials that I don't really have a grasp on how to start something from the ground up. Hopefully, there will be a eureka moment but having an engine/project basics tutorial/book would help a lot of people out and, from a business point of view, make the engine more appealing to potential buyers.
#14
09/05/2010 (6:55 pm)
Hehe, I saw the title: "steb by step tutorials", and thought it said "... stab by step" -- you misspelled the first step ;) -- was imagining boots with knives on them :D
#15
09/05/2010 (11:24 pm)
@Thomas -- well I wish you had T3D. If you are still working on TGE, I am not too surprised that there is little interest. Why don't you upgrade to T3D?
#16
Reason #1: I don't have the money to buy T3D Pro.
Reason #2: Currently i am working on a new Mission-Terrain-Gui-Editor for TGE.
Here is a screenshot darkware.de/TGEEditor.jpg
09/06/2010 (9:54 am)
@Steve: Quote:Why don't you upgrade to T3D?
Reason #1: I don't have the money to buy T3D Pro.
Reason #2: Currently i am working on a new Mission-Terrain-Gui-Editor for TGE.
Here is a screenshot darkware.de/TGEEditor.jpg
#17
09/06/2010 (11:11 am)
Good luck with that Thomas, it looks great.
#18
For one, UNITY is free. Torque in any form is not.
For two, UNITY has tutorials that explain the core mechanics and scripting-- not just the simple basics of putting images on the screen.
But as for a 2D tutorial, maybe Torque2D is better. Yet...for the price of Torque2D I could purchase two plugins for UNITY3D which allow for easy manipulation of 2D animation and sprites (practically turning it into a 2D engine).
Actually, it's cheaper. Each plugin is like $40, and you really only need *one* but both are awesome.
I am still looking though. I really prefer T2D over UNITY3D- regardless of plugin. The UI itself does seem more intuitive and easy to learn. But not knowing anything about torquescript really hinders me. Unity on the other hand uses Javascript or C# which there are many many many well written thick books on the subject.
09/06/2010 (4:28 pm)
I think solely because of the lack of proper tutorials beyond absolute basics (it really doesn't teach you much at all, and the tutorials on torquescript are even more lacking than T2D) I am going to go with UNITY instead.For one, UNITY is free. Torque in any form is not.
For two, UNITY has tutorials that explain the core mechanics and scripting-- not just the simple basics of putting images on the screen.
But as for a 2D tutorial, maybe Torque2D is better. Yet...for the price of Torque2D I could purchase two plugins for UNITY3D which allow for easy manipulation of 2D animation and sprites (practically turning it into a 2D engine).
Actually, it's cheaper. Each plugin is like $40, and you really only need *one* but both are awesome.
I am still looking though. I really prefer T2D over UNITY3D- regardless of plugin. The UI itself does seem more intuitive and easy to learn. But not knowing anything about torquescript really hinders me. Unity on the other hand uses Javascript or C# which there are many many many well written thick books on the subject.
Torque Owner Mike Rowley
Mike Rowley
Several great tuts on that page.