the flying vehicle is still
by Dimitris Matsouliadis · in Torque 3D Professional · 07/26/2010 (9:23 pm) · 1 replies
I've created a model to fly in 3ds with all the necessities.
In the TD3 can mount this model as flying vehicle "datablock FlyingVehicleData(Fighter)".
My problem is that not moving at all. This problem occurs in wheeled vehicles though no respawn the wheels, but this has no wheels. I must state somewhere the engine?
for the wheeled vehicles in game directory have and "vehicleWheeled.cs" in addition to the "vehicle.cs" but not for fly. Fly have any trick to get the vehicle control or missing a part of cs files?
What escapes me is what I miss? Can anyone help on this?
In the TD3 can mount this model as flying vehicle "datablock FlyingVehicleData(Fighter)".
My problem is that not moving at all. This problem occurs in wheeled vehicles though no respawn the wheels, but this has no wheels. I must state somewhere the engine?
for the wheeled vehicles in game directory have and "vehicleWheeled.cs" in addition to the "vehicle.cs" but not for fly. Fly have any trick to get the vehicle control or missing a part of cs files?
What escapes me is what I miss? Can anyone help on this?
About the author
entelsoft, commercial accounting software
Torque Owner Dimitris Matsouliadis
Dimitris Matsouliadis
for flying objects do not require additional settings, "vehicle.cs" is enough. Don't use "density= 1.0;" or less because the fly don't have any control, it's like feathers in the wind.
Οne has any idea on how we can get more traffic up-down when the airplane is at rest in the air? There are ready-to-use buttons for more control up-down to the machine?
Thanks for yours time :)