Game Development Community

About Vehicles weels

by Dimitris Matsouliadis · in Torque 3D Professional · 07/26/2010 (1:50 pm) · 1 replies

I started to build a new vehicle in TD3, using 3ds9.
My problem is the wheels who can not see inside the game.
I use in planning the hub0 to 3 ( on start01) but when I export from 3ds as the annuls not required.
I have set hubs to always export. Try with basic wheels of baggy.

Please can someone tell me related to the design of hubs in 3ds or set it must be something extra in order to see the vehicle wheels;

Sorry for my English and
Thanks for yours time :)

#1
07/26/2010 (2:54 pm)
the answer is a little simple

Don't use dummys for hubs with 100+ max2dts exporter
use a box with name hub* exporter automatic can set hubs and hide the boxes in the dts file