Game Development Community

TGE resources integration (1.5.2)

by Berserk · in Jobs · 07/24/2010 (9:16 pm) · 9 replies

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#1
07/25/2010 (2:05 pm)
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#2
07/25/2010 (4:34 pm)
Quote:I also need advice on what can be achieved without including resources as I'm going to buy:
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Kaboom Pack
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Kaboom will give you a variety of ready to use shapes and code that allows them to be damaged and destroyed/broken. Through code each object is given a unique onHit damage FX and sound, as well as various debris, particle FX, and wreckage shapes. However these are not destroyable objects through the use of any physics implementation or breakable joints, but simply static objects that are swapped as needed (the same procedure would also work for deformable mesh objects as well).

I've never used any of the other Content Packs or Kits so cannot offer any insight to what they provide.

The actual implementing of the resources you list wouldn't be complicated and could probably be accomplished in less than a week, but would most likely require much more time to make sure all is implemented correctly and working problem free. The Script resources should drop in fairly easily regardless of programming skill level.
#3
07/25/2010 (4:42 pm)
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#4
07/25/2010 (6:56 pm)
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#5
07/25/2010 (7:45 pm)
You are asking for 300 to 500 hours of work(finished and fully debugged), at the supper low price of $10 an hour(what is a very low price to pay a programmer), that is allot of cash investment for a TGE project. Some of the function you are asking for are already integrated into T3D, and if you had T3D the hours required to add the extra functions you ask would be around 250 hours most all being script programing.

It is going to cost $3000 to $5000 to program the functions you ask. And this is a sloppy estimation.

#6
07/25/2010 (7:48 pm)
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#7
07/25/2010 (8:06 pm)
Elevator/script only

A* path finding made lightning-fast by pre-compiling

full ragdoll with breakable joints for death characters and so
breakable joints for static meshes as well (as long as they're rigged)

Climb Ladders, Trees, Rocks, Walls


The above list of features I do not know how to do in script only for T3D.
#8
07/25/2010 (8:25 pm)
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#9
07/26/2010 (7:12 am)
Wow this is pretty extensive, good luck getting this done. Being a programmer I can tell you this is quite a large job when you factor in research, and quality checking.