Calling a GUI ::OnEnterTrigger
by Jonas · in Torque 3D Professional · 07/20/2010 (5:29 am) · 8 replies
Hey community!
i have attempted to call a GUI via a trigger like when he walks in the trigger a little msg should appear in the middle of the screen(like you picked up rocket launcher) but im kind of lost how i should go about doing that.
This is what i got so far:
Note: i have gui in the name of the actual file its not a typo.
Also the gui is a bitmap.
best regards
i have attempted to call a GUI via a trigger like when he walks in the trigger a little msg should appear in the middle of the screen(like you picked up rocket launcher) but im kind of lost how i should go about doing that.
This is what i got so far:
function DoorTrigger::onEnterTrigger( %this, %trigger, %obj)
{
if(%obj.getInventory(Map01Key01))
{
echo("You opened the door with the key and left it there!");
%trigger.doorRef.playThread( 0, "open");
%obj.decInventory(Map01Key01, 1);
canvas.pushDialog(you_have_key_gui); //this is the line that isn't working the rest is fine
}
else
{
echo("You do not have the key!");
}
}Note: i have gui in the name of the actual file its not a typo.
Also the gui is a bitmap.
best regards
About the author
Freelance 3D artist at day scripter/coder on Enduring Life at night. Lover of all things TorqueScript.
#2
07/20/2010 (8:02 am)
that gives me the msg: <input> (0): Unable to find object: 'you_have_key_gui' attempting to call function 'dump'
#3
07/20/2010 (9:48 am)
Have you exec the you_have_key_gui.gui, or the file where the definiton of this gui is?
#4
07/20/2010 (6:38 pm)
Also keep in mind that your event is firing on the server and not the client. You would need to make a cmdtoclient call to show your GUI.
#5
basically i want it to pop up a sign that won't interfere at all with the game play its just a little notice.
Also how would i go about giving the gui a life time? i want it to go away after a while .
Best regards
/Jonas
07/20/2010 (8:21 pm)
Hey again guys, ok i forgot to exec it so problem solved there, However now i face the problem that the gui pops up but it shuts my cursor ...basically i want it to pop up a sign that won't interfere at all with the game play its just a little notice.
Also how would i go about giving the gui a life time? i want it to go away after a while .
Best regards
/Jonas
#6
its just the issue with giving the gui a life time (i want it to go away after about 5-6 seconds)
best regards
07/20/2010 (8:24 pm)
Ok i fixed the cursor error with a simple line : NoCursor = "1";its just the issue with giving the gui a life time (i want it to go away after about 5-6 seconds)
best regards
#7
It should work as far as I can tell. :)
Edit: add this after the pushDialog line.
07/20/2010 (10:49 pm)
try this:Canvas.schedule(5500, popDialog, you_have_key_gui);
It should work as far as I can tell. :)
Edit: add this after the pushDialog line.
#8
07/21/2010 (6:18 am)
ye it works perfectly ! thank you Konrad.
Torque 3D Owner Chris