Game Development Community

OpenTNL - status and 64 bit support

by Matthew Reid · in Torque Game Engine · 07/15/2010 (10:02 am) · 7 replies

I have some questions regarding OpenTNL.

In 2009 there was a thread where it was mentioned that OpenTNL was going to be updated and re-launched on the GarageGames site (the old opentnl.org site has been down for a while now). Is this still going to happen?

I am also interested in whether there are any versions of TNL which support 64 bit machines. I read that only 32 bit was supported doe to ASM used, but I also read somewhere that the ASM has been removed now.

Any updates on the current status of TNL would be appreciated, as our game engine makes heavy use of TNL.

#1
07/15/2010 (3:07 pm)
I don't actually remember a TNL update planned to be hosted on our site. Do you remember the thread where saw this information?
#2
07/15/2010 (4:30 pm)
Development of TNL has been continued by its original authors and can be found at github.com/nardo/tnl2
#3
07/15/2010 (6:45 pm)
I know that Mark's been hard at work on TNL2. Here is the GPL github repo link:
http://github.com/nardo/tnl2
#4
07/15/2010 (7:00 pm)
Pat beat me to it, like usual!
#5
07/17/2010 (1:57 am)
What is TNL? Is it some sort of API?

Would there be any benefit if someone was using any of the Torque engines? Or is it built into the Torque engines?
#6
07/17/2010 (3:45 am)
Thanks for the updated information.

Here was the original post I was referring to: http://www.torquepowered.com/community/forums/viewthread/85575

My understanding is that Torque already has the features of TNL build in. TNL is for people who want to use Torque networking in other engines.
#7
07/17/2010 (3:18 pm)
There are some features for encryption and such that were added to the engine once it was abstracted from the Torque engine, but the vast majority of it is included in the Torque engines.