Creating a single player rpg?
by Brandon Keath · in Torque 3D Professional · 07/06/2010 (5:56 am) · 11 replies
Hello I am completely new to torque and I just bought torque and I was wondering if anyone could point me to some torque script examples or link me to some video tutorials that could get me started on making this type of game. Also can someone explain to me how to convert tge and tgea resources to t3d. That would be very helpful thank you.
#2
07/06/2010 (1:09 pm)
Thanks for the input I will do just that and yeah I was more looking at script resources at the moment I do plan to eventually get the torque source but only after I finish my college classes in c++. Thank for the info.
#3
07/09/2010 (3:18 am)
I have some helpful RPG resources that might help. Look thought my profile.
#4
07/09/2010 (9:15 am)
I have thank you I will probably be using alot of them. I also downloaded the mmokit and I am looking through how that was made as well. Thanks for all the support. :)
#5
07/09/2010 (9:33 am)
some tut vids for using the editors in T3D are at www.vimeo.com/album/223321
#6
07/09/2010 (10:22 am)
Thanks I am sure I will be starting on making an RPG in no time :)
#7
07/09/2010 (2:55 pm)
I'm also working on a RPG kit to help people without heavy programming knowledge to get them a STRONG start in making their own RPGs. I seem to have broken my finger so that slows down production a little. I keep adding things so that pushes my finish date out some. It will definitively not disappoint.
#8
07/09/2010 (3:57 pm)
I have read up on that thank you so much for contributing so much to the community :). With a strong rpg kit out we will be bound to see amazing rpg's made with torque.
#10
07/10/2010 (12:14 am)
@kevin - i have been following your posts in the resources section. I will use them as much as possible. Thanks
#11
07/10/2010 (8:25 pm)
What do most people recommend for dialogue system in an rpg is the yack pack still the best add on pack or is it not compatible with torque 3d?
Torque 3D Owner Ted Southard
Well, if the resources are script, then they are 90%+ compatible already, since the scripting hasn't changed much. If you're talking about resources that touch source- you have a binary license, so you wouldn't be able to do that. And if you do get the source, it's a matter of which resource and how much has changed in relation to it, not really a simple "how to".
As for RPG examples, try using the search feature. There are a lot of resources and forum threads involving that genre, and you should be able to pull a fair amount of knowledge out of the site (for the resources, the search is semi-broken, so after your search turns up nothing, open the advanced bit and check the Resources checkbox, and then search again, at which point it will give normal results).
Hope that helps.