Game Development Community

[T3D bug] player Shake on terrain

by Enel · in Torque 3D Professional · 06/24/2010 (5:15 am) · 6 replies


im use T3D Alpha 1.1 :)


i wanna know this bug

i see that bug since 1.0 T3D.. but is not fixed :(..


Beta1 has this bug is fixed?

or next Torque 1.1 will be fix?

#1
06/24/2010 (6:55 pm)
@Gwang Hyun,

I believe that has something to do with your model's bounding box. I recommand to test it with Gideon. When the terrain is rather flat like in your video, gideon will not shake like yours.
#2
06/24/2010 (6:56 pm)
BTW, the terrain texture looks good to me. How did you make this? What kind of material?
#3
06/25/2010 (5:05 am)
@game4Rest

if you join in neteon i can tell you what kind of material we are used :)
#4
06/27/2010 (5:41 am)
but.. what something to do is what?.. i have already check boundbox :)

if i have test it with Gideon in this case how can i know my mistake?..

Gideon 3D max file isnt exsist.. :(
#5
06/27/2010 (5:49 pm)
ShowToolPro!!! ;-)
#6
06/27/2010 (6:25 pm)
What he means is your models "Bounding Box" position needs to be adjusted, movement up and down. I would look at any of the 3DsMax source files that are in the Torque example folders to see their bounding box position in relation to the model position.