[T3D bug] player Shake on terrain
by Enel · in Torque 3D Professional · 06/24/2010 (5:15 am) · 6 replies
im use T3D Alpha 1.1 :)
i wanna know this bug
i see that bug since 1.0 T3D.. but is not fixed :(..
Beta1 has this bug is fixed?
or next Torque 1.1 will be fix?
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#2
06/24/2010 (6:56 pm)
BTW, the terrain texture looks good to me. How did you make this? What kind of material?
#3
if you join in neteon i can tell you what kind of material we are used :)
06/25/2010 (5:05 am)
@game4Restif you join in neteon i can tell you what kind of material we are used :)
#4
if i have test it with Gideon in this case how can i know my mistake?..
Gideon 3D max file isnt exsist.. :(
06/27/2010 (5:41 am)
but.. what something to do is what?.. i have already check boundbox :)if i have test it with Gideon in this case how can i know my mistake?..
Gideon 3D max file isnt exsist.. :(
#5
06/27/2010 (5:49 pm)
ShowToolPro!!! ;-)
#6
06/27/2010 (6:25 pm)
What he means is your models "Bounding Box" position needs to be adjusted, movement up and down. I would look at any of the 3DsMax source files that are in the Torque example folders to see their bounding box position in relation to the model position.
Torque Owner game4Rest
colyd studio
I believe that has something to do with your model's bounding box. I recommand to test it with Gideon. When the terrain is rather flat like in your video, gideon will not shake like yours.