setActionThread doesn't play certain animations
by Maxim Ivanov · in Torque 3D Professional · 06/20/2010 (3:49 pm) · 1 replies
I've spawnSphere where I spawn BoomBot model as AIPlayer instance, in attached script I've only one string:
Then in console I do
Where "head" does work and "side" doesn't. What can cause such behaviour? Both animation seqence are present and playable via shape editor.
$gTestNPC = $SpawnObject;(btw how can I get model in world by name? It certainly not suitable to have bunch of global vars per NPC)
Then in console I do
$gTestNPC.setActionThread("head");
$gTestNPC.setActionThread("side");Where "head" does work and "side" doesn't. What can cause such behaviour? Both animation seqence are present and playable via shape editor.
Torque 3D Owner Maxim Ivanov