Script Only Flying AI
by Ryan T · in Torque 3D Professional · 06/15/2010 (10:21 am) · 6 replies
Hey everyone,
Is it possible in T3D to create a flying AI vehicle that adjusts it's Z axis and rotation values using TorqueScript only? I've found many resources for TGA that appear to work however I want to avoid C++/building T3D if possible and all of those examples require this. Has T3D added anything to help us developers out with this?
Thank you,
Ryan
Is it possible in T3D to create a flying AI vehicle that adjusts it's Z axis and rotation values using TorqueScript only? I've found many resources for TGA that appear to work however I want to avoid C++/building T3D if possible and all of those examples require this. Has T3D added anything to help us developers out with this?
Thank you,
Ryan
About the author
#2
Thanks again.
06/19/2010 (11:39 am)
Alright thank you for the reply, maybe someday in the future I'll attempt this. However for the time being I think I'll go with WheeledVehicles.Thanks again.
#3
i dont find this class.
11/09/2012 (4:16 pm)
please give me aiflyinvehicle classes for integrate in my code.i dont find this class.
#4
i dont find this class.
11/09/2012 (4:19 pm)
please give me aiflyinvehicle classes for integrate in my code.i dont find this class.
#5
11/09/2012 (7:43 pm)
You could probably use a hover vehicle, but you'd probably need to change some datablock values on the fly (which would still mean C++ changes)
#6
11/12/2012 (8:59 am)
@Mojtaba - the AIFlyingVehicle class is in TGE/TGEA, not T3D, so no one can "give" it to you - against the license agreement. This does not mean that someone could not create a version for T3D....
Torque 3D Owner Marcus L
Once you have your AIFlyingVehicle interegated, u can use setAim or somethin' like that to adjust Z axis, or you can use a path.
If you need help porting an TGE(A) resource i can easily help you with that.