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Particles: Is it possible to emit meshes (3d objects)

by Greg G · in Torque 3D Professional · 06/03/2010 (2:00 pm) · 2 replies

I need to have a flying vehicle drop some boxes as part of an animation. The boxes need to tumble out of the back of the vehicle as part of a scripted sequence. I'm trying to figure out if there is any way to use particle emmiters to accomplish this?

I'm also considering using a rigid shape object and just spawning a couple of the boxes from a node on the vehicle. Is it possible, with the current functionality, to have the boxes emit particles when they impact with the terrain if they were rigid shapes?

#1
06/04/2010 (2:36 pm)
Try using debri instead. They can have particles and debri can spawn debri. You will most likely have to make changes in code to accomodate this.
#2
06/20/2010 (3:17 pm)
This route might be the best...
"I'm also considering using a rigid shape object and just spawning a couple of the boxes from a node on the vehicle."

Mount-points work great for this.
The boxes could have their own mount points where particles can be attached. The particles could activate when they trigger with the ground.

If you really want to have more control, there are tools to help build physX rig setups for collision. The end result can be a box which hits the ground and break up in smaller pieces with particles activating from the mounts.

Just as Ryan said, You will most likely have to make changes in code to accommodate this.