why won't this do this? {solved}
by rennie moffat · in Torque Game Builder · 05/31/2010 (9:19 am) · 0 replies
I have this part of a function, it resets position, but does not reset, or set layer and collisions.
Any clues, ideas?
edit. I had just realized I had two near identical behaviors. I made the edits one, but was studying the game play of the other. It works fine.
Any clues, ideas?
if(t2dVectorCompare(%this.endNodePos, %this.blast1Pos))
{
%this.blast1.setPosition(%this.ownerPos);
%this.blast1.setCollisionActive(true, true);
%this.blast1.setAtRest();
%this.blast1.setLayer(5);
}edit. I had just realized I had two near identical behaviors. I made the edits one, but was studying the game play of the other. It works fine.
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.