Porting!
by Alfio Saitta · in Torque 3D Professional · 05/19/2010 (5:42 am) · 3 replies
I have the intention to run my project on different platforms. So simple questions arise.
There is the possibility to compile my project developed with T3D Pro for the Xbox360? If yes, what need it and what are the guidelines?
As for the Wii and the PS3? How i must move?
There is the possibility to compile my project developed with T3D Pro for the Xbox360? If yes, what need it and what are the guidelines?
As for the Wii and the PS3? How i must move?
About the author
Recent Threads
#2
Also, last time I saw it the Wii Torque was TGE-based and the console versions TGEA-based. I don't know how console T3D is progressing, but I think I heard the X360 team got it working or something.
05/19/2010 (6:23 am)
First you'll need to be an authorized X360/PS3/Wii developer, then you contact licensing and acquire a console license. Those are significantly more expensive than the PC/Mac license mind you (as any console engine/middleware is), and I believe the standard licensing is per-project, but as in any console engine licensing you should be able to negotiate depending on your specific needs. Drop them an e-mail and sign the NDA and you'll get to know the details.Also, last time I saw it the Wii Torque was TGE-based and the console versions TGEA-based. I don't know how console T3D is progressing, but I think I heard the X360 team got it working or something.
#3
Step 2:THEN you can start looking at giving TorquePowered money, sums which I couldn't disclose if I knew them (or verify I knew if I knew).
Wiiware has the cheapest devkit (cheaper than some Adobe products, basically), but are just as tight with their approvals as MS and Sony are with XBLA and PSN downloadable. All will have extra costs of some sort. Having looked into Wiiware+Torque, that has the lowest requirements both in terms of previous released games and money, relatively speaking. Nintendo require that you have released proper titles before for their disc-based games, but not for Wiiware.
MS will have to really, really like your game if you haven't got previous titles in stores. Sony is unknown, but they have so far released fewer originals on their network, so I think it's pretty much the same as MS. Established development houses first, or really cool indie games.
05/19/2010 (9:14 pm)
Step 1:Get approved by Microsoft or the others for non-XNA development. This is the hard, expensive part ($10000+ just for a devkit, and your firstborn and another six figures total of costs are not unlikely).Step 2:THEN you can start looking at giving TorquePowered money, sums which I couldn't disclose if I knew them (or verify I knew if I knew).
Wiiware has the cheapest devkit (cheaper than some Adobe products, basically), but are just as tight with their approvals as MS and Sony are with XBLA and PSN downloadable. All will have extra costs of some sort. Having looked into Wiiware+Torque, that has the lowest requirements both in terms of previous released games and money, relatively speaking. Nintendo require that you have released proper titles before for their disc-based games, but not for Wiiware.
MS will have to really, really like your game if you haven't got previous titles in stores. Sony is unknown, but they have so far released fewer originals on their network, so I think it's pretty much the same as MS. Established development houses first, or really cool indie games.
Torque 3D Owner Jacob S.
ADMCMA
And from how it sounds to me is that you'll need to buy another GG App called T360 or smt similar...