Game Development Community

Android Friendly

by rennie moffat · in iTorque 2D · 05/11/2010 (3:20 pm) · 8 replies

According to many reports Android has surpassed iPhone in sales this quarter. I am wondering, what are the chances of making Torque, Android friendly?


About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.


#1
05/11/2010 (3:27 pm)
Its a lot of work for a platform where application protection = "user does not copy your folder from the device" and where only a mini-minority support the most current ndk at all thats a requirement to even attempt to port it

Also there is a lot of work that needs to be done on iTorque first to bring them to the level required before GG even considers starting aTorque
#2
05/11/2010 (3:31 pm)
Cool, just curious.



I just watched a 3G iPhone vs Android video, some lame guys just doing lame comparisons like, load time etc.. iPhone won anyway.




Not a worry, just wondering.
#3
05/11/2010 (5:41 pm)
While there are more androids than iPhones, the iPhones are more homogenous. The androids are all over the map and that is one of the biggest complains for them. Providers have treated android like any other OS for a phone, they have made changes for their single device, then never update to the latest OS. The user also either cannot or it's really not easy. Building native apps for android is a real mess of different OS versions and hardware capabilities.

It's only with this latest generation of Droids that google has gotten involved in the way that Apple has.
#4
05/11/2010 (5:56 pm)
hm,
I guess time will tell.




#5
05/11/2010 (6:06 pm)
Especially the updating is a pain ...
Is there anyone keeping them up to date aside of Sony and Google?

HTCs don't seem to be along the line of being up to date, and thats a significant problem with native NDK applications especially as you need the newest NDK to run native games at all.

But yeah the fact that many of the devices have gpus that are worse than first generation iphones and alike isn't really "enjoyable". The scattering of hardware for high performance stuff is a problem at least for all but devs who came from the mobile / NDS side and know the tricks etc for optimization
#6
05/11/2010 (6:15 pm)
Yah Apple kind has a lock on ease.



#7
05/11/2010 (6:20 pm)
Its the benefit of not giving any 3rd party the right to "fuck it up" ;)

There is one generation per year, one manufacturer, one environment.

Thats what Apple has understood, Quality >>>>> quantity.

Thats what Google is slowly learning and what for example Nokia does not seem to want to learn, they still flood the market with "many redundant mobiles"
#8
05/11/2010 (6:33 pm)
yah capitalism is a bitch... can be any way, happy money making time with my god.... Apple.




http://i124.photobucket.com/albums/p35/porsche908/Apple3.jpg