Nvidia 'post toonShadow' in Torque 3D?
by 000 · in Artist Corner · 05/11/2010 (9:22 am) · 0 replies
Morning Gents,
I've read the excellent 'Jolly' outline render effects implemented in Torque 3D (Here & Here) but I'm hoping someone will assist me on shedding light on how to implement what Nvidia calls 'toonShadow' into Torque 3D:

http://developer.download.nvidia.com/shaderlibrary/webpages/hlsl_shaders.html#post_toonShadow
I'm hoping to achieve an effect similar to 'Legend of Zelda: The Wind Waker', 'XIII', 'Warsow' and others.
Unfortunately I'm not much of a technical artist (very slowly learning), so I don't understand anything pertaining to scripting *.HLSL and *.FX shaders and implementing them into Torque 3D. I'd like to learn however and certainly move over other shaders to T3D from this library for everyones use.
Any assistance is appreciated.
I've read the excellent 'Jolly' outline render effects implemented in Torque 3D (Here & Here) but I'm hoping someone will assist me on shedding light on how to implement what Nvidia calls 'toonShadow' into Torque 3D:

http://developer.download.nvidia.com/shaderlibrary/webpages/hlsl_shaders.html#post_toonShadow
I'm hoping to achieve an effect similar to 'Legend of Zelda: The Wind Waker', 'XIII', 'Warsow' and others.
Unfortunately I'm not much of a technical artist (very slowly learning), so I don't understand anything pertaining to scripting *.HLSL and *.FX shaders and implementing them into Torque 3D. I'd like to learn however and certainly move over other shaders to T3D from this library for everyones use.
Any assistance is appreciated.