Game Development Community

How can I cure this console spam?

by BigChicken · in iTorque 2D · 05/09/2010 (10:23 pm) · 4 replies

When running the default iPhoneSample project I'm getting a ton of spam in the xcode console that I can't seem to turn off. Specifically numbers ranging from ~57 to 61 in a continuous column. I suspect that this is frame rate info. I have searched every echo command in the source but nothing looks like it is printing this. Unfortunately all the new projects I create seem to have the same problem. This makes it painful to put useful output in the console. The recently posted breakout project does not do this so I strongly suspect it is something in the code.

Any suggestions?

mike
:8^`




#1
05/09/2010 (11:59 pm)
in the source you won't find echo normally but printf and sprintf if it is on the C++ side or NSLog on the ObjC side.
#2
05/10/2010 (7:24 am)
I appreciate the comment - however there are about 7,000,000 occurences of those statements in the code and I don't know Xcode well enough to track down where this is occuring. I was hoping that someone in the know could find this quickly as it is in the "out of the box" iPhoneExample project. Alternately, some concrete suggestions on how to track this down on my own would be great as well.

Thanks,

mike
:8^`
#3
05/10/2010 (9:26 am)
I think this www.torquepowered.com/community/forums/viewthread/109205 has the solution to the console spam.
#4
05/27/2010 (5:05 am)
Note that thread has a fix that breaks other things!

Read this to fix behaviors, and the console spam fix will be posted shortly as well.
www.torquepowered.com/community/forums/viewthread/115313/1#comment-750169