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Blender Character Export/Import error

by Alfio Saitta · in Artist Corner · 04/22/2010 (8:16 am) · 3 replies

Today i tried to export my model from Blender to DTS via the DTS export plugin. The Object in question is a character with just over 8200 polygons. But I have several errors when exporting, and loading ingame. Could someone tell me where I wrong?

The exporter error:
Error: Vertex index limit exceeded for mesh Human

The exporter log:

pastebin.com/As8dFE5c

The engine error log:
4: Unable to instantiate non-datablock class TSShapeConstructor.
4: Unable to instantiate non-datablock class TSShapeConstructor.
Resource<TSShape>::create - Could not open 'art/shapes/actors/Female/female.dts'
Failed to create resource: [art/shapes/actors/Female/female.dts]
GuiShapeEdPreview: Failed to load model art/shapes/actors/Female/female.dts. Please check your model name and load a valid model.
TSShapeConstructor::getNodeCount - shape not loaded
TSShapeConstructor::getSequenceCount - shape not loaded
TSShapeConstructor::getSequenceCount - shape not loaded
TSShapeConstructor::getSequenceCount - shape not loaded
TSShapeConstructor::getTargetCount - shape not loaded
TSShapeConstructor::getDetailLevelCount - shape not loaded
TSShapeConstructor::getImposterDetailLevel - shape not loaded
TSShapeConstructor::getNodeCount - shape not loaded

#1
04/22/2010 (8:35 am)
Error: Vertex index limit exceeded for mesh Human, truncating mesh!

Does exactly what it says on then tin - too many vertexes for the exporter to handle in one mesh object. Remember; 8200 polys = 16400 tris.
Solution: Submeshes. Split your mesh up into more than one mesh object.

That seems a lot of bones for a single LOD model ... I've never attempted to export FK/IKs ...
#2
04/22/2010 (9:29 am)
Thanks... i will try with the decimator. I was convinced that the limit was 10K polygon, not triangles.
#3
04/23/2010 (11:39 am)
Solved with the submesh, thanks Steve