IRON CHEF: The Game
by Jerane Alleyne · in Game Design and Creative Issues · 01/26/2001 (7:13 pm) · 10 replies
If any of you have seen this show...you would say that its just begging to be made into a game :)
A cooking simulation versus 2-4 other players within a specified time limit. You choose the dish based on the specified "culinary theme". You decide how long things cook in the oven, when they need to be turned over, how much ingredience to use, and so on. Your finished dishes will then be presented to an AI panel, and you get your score to be the next Iron Chef :)))
The game would be online only, with optional Iron Chef Bots...you can have custom skins with optional audio taunts.
If that ain't the premise for the next greatest game, I don't know what is!!!
I'm sorry...I couldn't help myself...forgive me :)
Jerane
A cooking simulation versus 2-4 other players within a specified time limit. You choose the dish based on the specified "culinary theme". You decide how long things cook in the oven, when they need to be turned over, how much ingredience to use, and so on. Your finished dishes will then be presented to an AI panel, and you get your score to be the next Iron Chef :)))
The game would be online only, with optional Iron Chef Bots...you can have custom skins with optional audio taunts.
If that ain't the premise for the next greatest game, I don't know what is!!!
I'm sorry...I couldn't help myself...forgive me :)
Jerane
#2
Back in 1992, I put a game into production called Trophy Bass. I started it because Randy Dersham worked for me and was an avid fisherman, so I thought we would have the design angle covered (turns out we really did).
Everybody laughed at me, and Ken Williams (Sierra CEO) looked at me one time when we were about half way through, and said "it better work". He wasn't kidding.
Well, it worked. It worked so well, in fact, that it was the start of the huge outdoor sports category on the PC. But, that isn't the end of the story.
Close to the end of development, when TBass was starting to be fun, and everybody in Sierra was starting to think it may become a hit, somebody suggested we do a Deer Hunting game. Randy and I both looked at each other and laughed. We thought it was a dumb idea. Needless to say, it wasn't as the Deer Hunter product from GTI proved.
So, don't be so quick to condemn an idea. Exploring the possibilities of an idea is what this board is all about. I'm not kidding when I say that I think the Iron Chef Idea would sell.
Jeff Tunnell (GG)
01/26/2001 (9:28 pm)
You guys can laugh if you want, but this is the kind of game that would outsell any variation of FPS shooter or RPG you can come up with. Like I said, the only ideas that stand a chance are the ones that everybody thinks are dumb when they first hear them. Here is a more concrete example. Back in 1992, I put a game into production called Trophy Bass. I started it because Randy Dersham worked for me and was an avid fisherman, so I thought we would have the design angle covered (turns out we really did).
Everybody laughed at me, and Ken Williams (Sierra CEO) looked at me one time when we were about half way through, and said "it better work". He wasn't kidding.
Well, it worked. It worked so well, in fact, that it was the start of the huge outdoor sports category on the PC. But, that isn't the end of the story.
Close to the end of development, when TBass was starting to be fun, and everybody in Sierra was starting to think it may become a hit, somebody suggested we do a Deer Hunting game. Randy and I both looked at each other and laughed. We thought it was a dumb idea. Needless to say, it wasn't as the Deer Hunter product from GTI proved.
So, don't be so quick to condemn an idea. Exploring the possibilities of an idea is what this board is all about. I'm not kidding when I say that I think the Iron Chef Idea would sell.
Jeff Tunnell (GG)
#3
ps - I love the show though, even though half the stuff they make I'd prob. never eat. :)
02/10/2001 (1:26 am)
It may make a good Japanese PS2 game or something, but the Iron Chef doesn't really have much of a following in the US. Does it even air in Europe?ps - I love the show though, even though half the stuff they make I'd prob. never eat. :)
#4
Honestly, it is a slightly goofy idea at first glance, but when really thinking about how it could work, I think it could really work a type of RTS type game.
If I can get a team together to do a MOD of NOLF or Half Life (after the project we're working on now is done :), who knows?
02/10/2001 (3:00 am)
Well, we need a good multiplayer platform. Until the PS2 comes into its own, I think it would work :)Honestly, it is a slightly goofy idea at first glance, but when really thinking about how it could work, I think it could really work a type of RTS type game.
If I can get a team together to do a MOD of NOLF or Half Life (after the project we're working on now is done :), who knows?
#5
02/11/2001 (10:44 am)
Believe it or not, I think you could get a better Iron Chef experience from a "The Sims" type interface. You could re-create Kitchen Stadium, it would be pretty neat. :)
#6
But if done right I could be good.
04/15/2001 (8:57 pm)
I honestly beileve making a game like this would be ALOT harder then you would think. You would need tremendous amounts of research to get all the differnt possiblities with the meals made with the differn't indgredients. Then you have to get some kind of AI that can figure out which "taste's" better :) . But if done right I could be good.
#7
04/16/2001 (2:09 pm)
I have seen that show a while ago so i know what your talking about. When i was watching it one day i remembered suikodeon 2 for the psx there are these side missions where your chef has copetitions where he versus another cook and uses tools and foods that u have collected when you played the game. The side mission was fun i am sure its not as advanced as what your talking about, but it still has the same idea so i just wanted to mention it just in case u wanted to check it out.
#8
08/20/2001 (2:06 pm)
I've seen the Iron Chef show. I will caution you that it's probably copyrighted so might get sued if you try to make a game on it for the public to play. I agree with Vallant about the AI needing to know "which food looks & tastes the best". Also, your game should have an infinite amount of players (rather than just a mere 2 to 4. I do think your game has merit though, but you'll need to do ALOT of research of foods & programming. I would advise that you include some kind of time limit for players. You might consider having real people be the judges of player foods. After you program it good enough, your game could become useful as a food simulator for home-ec classes in schools and in restaurants. You'd need alot of 3D graphics too. I might use your game to design a new kind of 3D cake -- one that looks like Mt. Rushmore.
#9
08/20/2001 (3:29 pm)
Actually Japan has a pretty cool cooking game for the PSX. Basically you run a cooking shop and have to keep the orders coming... from soup to steak. Keep the pot stirred, chop the veggies, grill the steak. Pretty hard on the fingers but extremely fun. You mess up on the chopping you will cut your hand.. blood spurts and everything. Totally cool... Unfortunately I can't remember the name of the game. An aquantince had it shipped to him from relatives in Japan.
#10
08/20/2001 (4:02 pm)
i played the demo for that. it was pretty addictive. SOUPS UP!
Torque 3D Owner Pat Wilson