Game Development Community

iT2D 1.3.1 - 8 build errors in Xcode, Frameworks all missing - Resolved

by Conor O'Kane · in iTorque 2D · 04/08/2010 (7:48 am) · 5 replies

I've just done a fresh install of Snow Leopard, Xcode 3.2 and iT2D 1.3.1 in preparation for iPad development, and I can't build the iTGB project. All the items in the Frameworks folder (AudioToolbox.framework, CoreAudio.framework, etc) are red in Xcode, as well as libz.dylib in /Torque Support Libs.
I'm assuming this should just work and I shouldn't have to re-link all these? I don't exactly know how to find them anyway.

Has anyone else had this issue, or can anyone suggest a fix?

#1
04/08/2010 (9:17 am)
ok - turns out I was opening the wrong Xcode project, in 1.3.1 the xcode projects are opened from MyProjects/projectName/buildFiles/Xcode_iPhone rather than engine/compilers/Xcode_iPhone.

This is covered in the new quickstart guide in Documentation/iPhone Docs/

#2
04/14/2010 (10:18 am)
I am having the same problem. I tried using the engine in the myprojects folder, but same red frameworks. Anyone know what is going on?
#3
04/14/2010 (10:29 am)
@Django - Are you getting compiler errors?
#4
04/14/2010 (10:55 am)
the issue turned out to be that the base SDK was set to 2.0, not 3.1.3 in the project settings
#5
04/14/2010 (10:56 am)
all good now ) thanks for checking in Michael