Game Development Community

[Bug 1.1 Beta] Collada Player Models Have Offset on Collision Bounds

by Kerry Enfinger · in Torque 3D Professional · 03/24/2010 (12:48 pm) · 0 replies

A player character imported using the Collada format has an offset between its collision bounds and that of another object. In other words, the shape will "float" above the surface. This is not true using .dts format shapes of the same file. This does not occur in the 1.1 Alpha version.

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Owner of Altered Reality Software -- Bachelors Degree in Game and Simulation Programming -- Masters Degree in Database Management -- Currently working on Ph.D. in Computer Science