Use of HLSL
by Tom Burns · in Torque 3D Professional · 03/24/2010 (10:23 am) · 1 replies
Hi all,
We're just getting into shader programming and I was wondering how we use the HLSL files generated from FxComposer in T3D. I've scrounged the forums and the Google and came up with nothing as far as basic instruction on how to get the shaders into the game.
Thanks!
We're just getting into shader programming and I was wondering how we use the HLSL files generated from FxComposer in T3D. I've scrounged the forums and the Google and came up with nothing as far as basic instruction on how to get the shaders into the game.
Thanks!
About the author
Torque 3D Owner Pat Wilson