Game Development Community

Use of HLSL

by Tom Burns · in Torque 3D Professional · 03/24/2010 (10:23 am) · 1 replies

Hi all,

We're just getting into shader programming and I was wondering how we use the HLSL files generated from FxComposer in T3D. I've scrounged the forums and the Google and came up with nothing as far as basic instruction on how to get the shaders into the game.

Thanks!

#1
03/24/2010 (1:19 pm)
Use the 'CustomMaterial' class. It is used extensively in the script base, just do a search.