Game Development Community

Just Looking for Updated Tutorials

by TheHidden · in Game Design and Creative Issues · 03/11/2010 (6:25 pm) · 4 replies

Anyone know/use of videos or detailed tutorials (ones with images) for beginners using TGE 1.5.2 SDK (not sure what the SDK means), and any free classes you know of.

Now, I just found this:
http://tdn.garagegames.com/wiki/Beginner

Before I make time going through it this weekend, I see the bottom of the page says it is for v1.4. What I learned when using Blender for class was that the main website did not even have updated tutorials and the version we were using was redone. The GUI and functions were moved around, changed, etc. Messed us up a lot. Figured before I get to that link above, wanted to see if any feedback gets posted about it.

Am sure this gets asked a lot. I did some searching but could not find anything relevant (yet). Sorry if this is a redundant post from others. I am always under time restraints so I figured I post now even if I find stuff later.

Thanks.

#1
03/11/2010 (11:34 pm)
SDK is a common industry term, used in short form to mean, "Software Development Kit."

TGE is a discontinued engine. That doesn't mean it isn't still useful, but it does mean that official updates to materials will not be forthcoming.

The good news is that TorqueScript has changed very little over the versions of the game engine, so resources written for TGE can still be adapted even for T3D, several generations of engine code later, with a little elbow grease (pixie dust is recommended, too :).

Don't be put off by the versioning--there are some differences, of course, but in large portion, the differences have to do with reorganization of the location of script files and their folder hierarchy--check all the paths referenced carefully.

The best option is to track down these books:

The Game Programmer's Guide to Torque by Edward Maurina

3D Game Programming All-in-One by Kenneth Finney

Maurina's volume is the essential reference to TorqueScripting, and Finney's covers just about every subject needed to produce a game in light fashion (and uses open-source or low-cost tools like GIMP and Milkshape in all examples). Best of all, both were written for TGE, so all of the material is relevant to your question.
#2
03/12/2010 (2:14 am)
In your example folder (where the fps starter kit and racing starter kit are) there is a pdf that's called "GettingStarted.pdf". That's a barebones, for beginners reference/tutorial. You will encounter some problems with the tutorial. Some things aren't explained, and other information is outdated, (why that was never fixed? who knows) but a simple search of this forum will yeild the answers you need to fix those problems.
The 2 books mentioned above are also must have resources. Amazon.com I believe, still carries them.
#3
03/13/2010 (8:52 am)
Thanks you both. This helps me a lot. Great stuff to start with.
#4
03/14/2010 (12:39 am)
As much as I love these engines. Garagegames has completely awful documentation to the point that the best documentation on the site tends to be from the wiki where they ripped the appendix from a book about Torque. The VERY best thing for you to do when you need something is thusly:

1. Search the source code for your function. Ironically the source code is much more well documented then anything they actually have in the docs.
2. Google it. It crawls these forums pretty nice for w/e problem you're having.