onUpdate a good place to set conditions?
by rennie moffat · in Torque Game Builder · 02/22/2010 (6:28 pm) · 2 replies
I am wondering if the onUpdate call is a good place for me to set up things like this...
function starsStar2Behavior::onUpdate(%this)
{
$starsStar2Pos = %this.owner.getPosition();
if(t2dVectorCompare($starsStar2Pos, %this.laodPos))
{
$starsStar2Loaded = true;
}
if(t2dVectorCompare($starsStar2Pos, %this.waitPos))
{
$starsStar2Waiting = true;
}
$starsStar2Mounted = %this.owner.getIsMounted();
}About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#2
These objects are all already created. so... you know. but thanks.
I am thinking this is appropriate tho, anyone?
02/22/2010 (7:22 pm)
um, I am not sure what you mean exactly. These objects are all already created. so... you know. but thanks.
I am thinking this is appropriate tho, anyone?
Torque Owner Steven Hine
Check out this documentation:
tdn.garagegames.com/wiki/TGB/Behaviors/Callbacks