Game Development Community

Using Constructor for Levels?

by VcDeveloper · in Torque 3D Professional · 02/21/2010 (3:36 am) · 2 replies

Apologize for the simple question, should I be able to create a full level using Constructor and import it? I want to make a large inner city neighborhood or is it best using Autodesk Mod Tool. But, I want interior homes and buildings so the player can go inside.

or I make the massive neighborhood with the Mod Tool and the interior buildings with Constructor?

#1
02/21/2010 (2:00 pm)
In general, you set up your terrain and geography through the facilities of the Editor, and model your props in an external editor. For really quick work, 1.1a added the Sketch tool, which allows you to drop collidable blocks into the terrain directly, but which lacks (that I have seen) any control over size, scale and position of any applied textures, so it's not really a substitute for a modeling program.

Constructor's advantage is it does portaling automatically, something you may have to set up in the Editor manually otherwise. You can certainly construct your level all of a piece, within polygon limits, but if you make a mistake, you will have to go back to your modeling program to fix it.

The best way to determine which methods will work for you is to run your own tests, by building simple and quick levels, and then checking how they perform for you, and are compatible with your tool and skill sets.
#2
02/22/2010 (1:30 am)
Ok thanks! I appreciate the feed back!