Using Constructor for Levels?
by VcDeveloper · in Torque 3D Professional · 02/21/2010 (3:36 am) · 2 replies
Apologize for the simple question, should I be able to create a full level using Constructor and import it? I want to make a large inner city neighborhood or is it best using Autodesk Mod Tool. But, I want interior homes and buildings so the player can go inside.
or I make the massive neighborhood with the Mod Tool and the interior buildings with Constructor?
or I make the massive neighborhood with the Mod Tool and the interior buildings with Constructor?
Torque Owner Netwyrm
Canopic Games
Constructor's advantage is it does portaling automatically, something you may have to set up in the Editor manually otherwise. You can certainly construct your level all of a piece, within polygon limits, but if you make a mistake, you will have to go back to your modeling program to fix it.
The best way to determine which methods will work for you is to run your own tests, by building simple and quick levels, and then checking how they perform for you, and are compatible with your tool and skill sets.