HiFi and std gameProcessLists
by Guy Allard · in Torque 3D Professional · 02/16/2010 (5:15 am) · 7 replies
Trying to port some code from T3D 1.1A
In 1.1A I have a function being called from within ClientProcessList::advanceObjects(....)
In 1.1B, there are now ClientProcessList, HiFiClientProcessList and StdClientProcessList
Can anyone explain what they are and why they are? (as usual, the code is pretty much uncommented)
In 1.1A I have a function being called from within ClientProcessList::advanceObjects(....)
In 1.1B, there are now ClientProcessList, HiFiClientProcessList and StdClientProcessList
Can anyone explain what they are and why they are? (as usual, the code is pretty much uncommented)
About the author
Recent Threads
#2
02/16/2010 (9:27 am)
yeah, thanks for that :)
#3
02/16/2010 (11:26 am)
I believe the HiFi lists are meant for a future single-player-only mode.
#4
02/16/2010 (1:50 pm)
I was under the impression hifi was meant for games like racing games where vehicles were close together at high speeds?
#5
02/16/2010 (3:33 pm)
Adam is correct. It also works really well for the "resting on moving object" case (sub-case of "rubbing" cases like you described, close together @ high speeds).
#6
02/16/2010 (3:35 pm)
To use it do you just add the hifi filter + files and remove std ones and recompile?
#7
02/18/2010 (6:41 pm)
@Adam - Add $TORQUE_HIFI_NET = true; into the top of your project.conf and regenerate the project.
Torque Owner Ivan Mandzhukov
Liman3D
The code seems the same as T3D 1.0, may be a bit splitted,but it's the same.
I don't know what is the idea of HiFi processlist,but it's not included in the project yet.