[SOLVED] Can't build iPhone Torque 2d
by Scott Wilson-Billing · in iTorque 2D · 02/09/2010 (6:13 pm) · 6 replies
Hi,
Just upgrade to 1.3.1 and now my projects don't build ...
arm-apple-darwin9-gcc-4.2.1: ./Torque/T2D_iPhone_1_3/engine/compilers/Xcode_iPhone/../../source/gui/game/guiAviBitmapCtrl.cc: No such file or directory
arm-apple-darwin9-gcc-4.2.1: ./Torque/T2D_iPhone_1_3/engine/compilers/Xcode_iPhone/../../source/dgl/lensFlare.cc: No such file or directory
arm-apple-darwin9-gcc-4.2.1: ./Torque/T2D_iPhone_1_3/engine/compilers/Xcode_iPhone/../../source/dgl/materialList.cc: No such file or directory
arm-apple-darwin9-gcc-4.2.1: ./Torque/T2D_iPhone_1_3/engine/compilers/Xcode_iPhone/../../source/dgl/materialPropertyMap.cc: No such file or directory
arm-apple-darwin9-gcc-4.2.1: /Volumes/FAILTERNET/iTorque/video/iPhoneMoviePlayback.mm: No such file or directory
What am I doing wrong please?
Cheers
Just upgrade to 1.3.1 and now my projects don't build ...
arm-apple-darwin9-gcc-4.2.1: ./Torque/T2D_iPhone_1_3/engine/compilers/Xcode_iPhone/../../source/gui/game/guiAviBitmapCtrl.cc: No such file or directory
arm-apple-darwin9-gcc-4.2.1: ./Torque/T2D_iPhone_1_3/engine/compilers/Xcode_iPhone/../../source/dgl/lensFlare.cc: No such file or directory
arm-apple-darwin9-gcc-4.2.1: ./Torque/T2D_iPhone_1_3/engine/compilers/Xcode_iPhone/../../source/dgl/materialList.cc: No such file or directory
arm-apple-darwin9-gcc-4.2.1: ./Torque/T2D_iPhone_1_3/engine/compilers/Xcode_iPhone/../../source/dgl/materialPropertyMap.cc: No such file or directory
arm-apple-darwin9-gcc-4.2.1: /Volumes/FAILTERNET/iTorque/video/iPhoneMoviePlayback.mm: No such file or directory
What am I doing wrong please?
Cheers
#2
http://download.torquepowered.com/****************************/iTGB/T2D_iPhone_1_3_1.tgz
I've re-downloaded again and it's the same.
02/09/2010 (7:27 pm)
This is a straight download from my download link:http://download.torquepowered.com/****************************/iTGB/T2D_iPhone_1_3_1.tgz
I've re-downloaded again and it's the same.
#3
EE8985A710AD7F5800157F59 /* iPhoneMoviePlayback.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = iPhoneMoviePlayback.h; path = /Volumes/FAILTERNET/iTorque/video/iPhoneMoviePlayback.h; sourceTree = "<absolute>"; };
EE8985A810AD7F5800157F59 /* iPhoneMoviePlayback.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; name = iPhoneMoviePlayback.mm; path = /Volumes/FAILTERNET/iTorque/video/iPhoneMoviePlayback.mm; sourceTree = "<absolute>"; };
Dunno if that helps?
02/09/2010 (7:42 pm)
This is the reference to FAILTERNET in the xcode project file:EE8985A710AD7F5800157F59 /* iPhoneMoviePlayback.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = iPhoneMoviePlayback.h; path = /Volumes/FAILTERNET/iTorque/video/iPhoneMoviePlayback.h; sourceTree = "<absolute>"; };
EE8985A810AD7F5800157F59 /* iPhoneMoviePlayback.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; name = iPhoneMoviePlayback.mm; path = /Volumes/FAILTERNET/iTorque/video/iPhoneMoviePlayback.mm; sourceTree = "<absolute>"; };
Dunno if that helps?
#4
02/09/2010 (7:51 pm)
Sorry, my bad, I wasn't using the xcode project from the sample buildfiles directory! Phew :)
#5
02/09/2010 (11:26 pm)
:)
#6
Also , those paths are not supposed to be there anyway, all paths are relative. Ill be sure to clean that up in the next build. Thanks!
02/10/2010 (5:29 am)
FAILTERNET is my hardrive >.> Also , those paths are not supposed to be there anyway, all paths are relative. Ill be sure to clean that up in the next build. Thanks!
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
the last error looks even more fishy as it mentions explicity volumes etc ...
sure it was extracted correctly on your osx 10.5.8+ intel system?