Game Development Community

Make something Unreal !

by Ken Finney · in Game Design and Creative Issues · 06/07/2003 (5:14 am) · 23 replies

"Welcome to the $1,000,000 Make Something Unreal Contest, the ultimate Modding Competition brought to you by Nvidia in association with Epic Games and Atari Inc. "


www.unrealtournament2003.com/?contest

Grand Prize is $150,000

Categories

Best FPS Mod
Best Non-FPS Mod
Best Real-Time Non-Interactive Movie
Best Level
Best Level Using Original Content
Best Character Model
Best Voice Pack or Audio Modification
Best Vehicle
Best Tool
Best Use of Materials
Best Use of 3D Sound
Best Use of Physics
Computer Prizes
Page «Previous 1 2
#1
06/12/2003 (11:39 am)
I was tempted, but that engine, imo anyway, is a nightmare to mod with. It would take over a year to make anything worth the trouble on it and I do not have the resources to pull a team together.
#2
08/25/2003 (6:06 pm)
The grand prize is a free lience to the Unreal Game Engine (which is valued at 300,000 dollars) not 150,000.
#3
08/25/2003 (6:28 pm)
I think the Unreal Engine isn't worth it. Now I would love to win a free full-blown license of Quake 3 or even Doom 3 engine. :D
#4
08/25/2003 (7:54 pm)
It is not the Unreal engine, it is the Unreal Tournement 2003 engine . . . big difference.
#5
08/25/2003 (8:06 pm)
@Jarrod: Last time I checked the developer site of the game engine it is the same thing.
#6
08/26/2003 (3:37 pm)
The Unreal, Unreal 2, Unreal Tournement, Unreal Tournement 20003 engine are the same thing it's just the same engine with upgrades.
#7
08/26/2003 (8:32 pm)
Actually the engine is pretty well suited for modding. Much more so then Quake 3. So much easier to patch after updates.

GF
#8
08/26/2003 (8:43 pm)
Actually having modded with both I would prefer to mod the Quake 3 engine any day of the week, it is simply easier to follow.
#9
08/26/2003 (10:12 pm)
I made mod for this competition (and tried to make the mod in Quake 3 initially) and I can safely say that I found the UT2k3 engine MUCH easier to mod. I mean, its object oriented, which makes sense for modding.. your just adding/changeing current functionality most of the time. I picked up UnrealScript in 2 days, and made the mod in 3 weeks (programming, a friend did the art). But to put it fairly, it was a fairly simplistic mod. (A new gametype and player classes).
#10
08/27/2003 (4:55 am)
Does anyone here wanna join a team to make a mod for the contest? just reply here and i will get back to you.
#11
08/27/2003 (9:07 am)
Quote:The Unreal, Unreal 2, Unreal Tournement, Unreal Tournement 20003 engine are the same thing it's just the same engine with upgrades.

funny how only the tournement versions are multiplayer and how they development manager said in an interview that the Unreal 2003 engine was a complete re-write and would be single player only, and the Tournament 2003 and non-Tournement versions did NOT share the same code base and two separate teams were coding them.

does not sound like the same engine with updates.
#12
08/27/2003 (10:39 am)
Ok here is the story as I have followed it through many interviews and articles (I am a pretty big fan of the Unreal Engine =).

First came the original engine that they built Unreal (1) on.

After that they redid some portions (mostly enhancements to the existing networking and rendering) and released Unreal Tournament. Same basic engine, not a huge leap.

Then they (mostly Digital Extremes at first but Epic at the end) started work on Unreal Tournament 2003. For this Epic scrapped large portions of code (completely new renderer and networking among other things). However, b/c the Unreal engine is very OO they were able to keep a lot of the underlying support code (UnrealScript for example) and evolve other portions (like AI).

Legends split the Unreal 2 code off of the same basic code that Unreal Tournament 2003 is built on (with most of the "new" stuff) and added a lot of their own enhancements (most notable is the particle system - go flamethrower!)

Digital Extremes did a similar thing for Unreal Championship (Xbox).

For the developers (Epic and Digital Extremes) the Unreal Engine has been a constant evolution since the beginning with different portions being evolved or redone over time. For the end users there have been distinct levels of that technology (Unreal, UT, UT2K3, Unreal2).

So, while from the developers viewpoint UT2K3 is built on the "same" engine as Unreal, for the end users there is a huge difference and it might as well be a different engine. This is where the confusion comes into play. I'd say the best way to think about the Unreal Engine is in terms of "technology level". Say things like "Unreal 2 tech" or "Unreal Tournament tech". There are *big* difference between even those two levels.

As far as modding the "Unreal Engine", I have always enjoyed working with it. But like Dylan, I have only made small mods so I may not have run into some limitations.
#13
09/06/2006 (10:10 pm)
Though easier is not always better. Unreal Engine has practically ENDLESS polygon capabilities.

--Talon
#14
09/06/2006 (10:28 pm)
Define endless. Or ENDLESS as you amplify it.
#15
09/06/2006 (10:34 pm)
Nice engine, but not really interested in learning the tool set. I have my hands full with the stuff GG has out now and the stuff in the pipeline.
#16
09/06/2006 (10:34 pm)
Wow. I haven't been around these parts too long, but...

A three year old thread bumped for this comment?

Edit: Trying not to be so mean.
#17
09/06/2006 (10:53 pm)
@asmaloney
True, but I thought I would ask again since I never got an answer, general or technical, the last time such a comment was made. Yes, Unreal 3 is cool and leverages some amazing technology and translates it well to a 2D screen, but is ENDLESS a realistic evaluation today any more than it was in the 80's when Microsoft's Flight Simulator or Jet could disappear into the horizon of our Hercules graphics cards in a seeminly infinite landscape? It has definitely gotten better, and will continue to until we cannot register the difference...and even then the tech revolution will try to continue to convince us that it is making quark-like advancements in visual technology no perceivable by the human eye but noticable by the brain. And then, after that, who knows? Cognitive theory is a mystery in the future. Lots of great directions, but which one will work for our industry and become popularized in the media of our industry?
#18
09/07/2006 (8:27 am)
@David
I apologize - I meant the initial bump by Talon, not your response. I just thought it weird the way he tried to continue the conversation... after a three year 'pause'. It was late - I shoulda just kept my trap shut :-)
#19
09/07/2006 (8:35 am)
Wow. The Make Something Unreal contest. Brings back memories.

By the way, there is a limit to the Unreal 2 engine... my brother and I hit it with a map he did of a city.
#20
09/07/2006 (8:54 am)
Oops, my bad, too. I should have put two hard returns and an "@Talon" just before "Yes, Unreal 3 is cool..." so it didn't sound like I was coming down on you, which wasn't my intent. It was so I could see where this perception of ENDLESS comes from in Talon's viewpoint.
Page «Previous 1 2