How to generate .xcodeproj files in 1.3.1
by Merfy · in iTorque 2D · 02/02/2010 (10:49 pm) · 2 replies
I was about 1/2 done making game in the previous Torque 2D for Iphone verison but never got around to getting it running in simulator or actual Iphone.
Now I upgraded to 1.3.1, and cannot figure out how to make TGB make an .xcodeproj for me. It seems now it is assumed you created a new project in TGB 1.3.1 so that it auto-gens the build files.
I'm trying to figure out how to make it generate the .xcodeproj and related files so that I can build it all. It looks like there may not be a way to do this for projects made prior to 1.3? What is the simplest way for me to get the XCode project files set up. I'm thinking it may be to create a new project in 1.3.1 and just copy over all of my .cs and related files over top of the new project files.
Thanks.
Now I upgraded to 1.3.1, and cannot figure out how to make TGB make an .xcodeproj for me. It seems now it is assumed you created a new project in TGB 1.3.1 so that it auto-gens the build files.
I'm trying to figure out how to make it generate the .xcodeproj and related files so that I can build it all. It looks like there may not be a way to do this for projects made prior to 1.3? What is the simplest way for me to get the XCode project files set up. I'm thinking it may be to create a new project in 1.3.1 and just copy over all of my .cs and related files over top of the new project files.
Thanks.
About the author
#2
02/03/2010 (12:06 am)
you just need to copy the build files folder from another project basically
Torque Owner Merfy