Compile issue
by Michael Taylor · in Torque 3D Professional · 01/28/2010 (1:27 pm) · 5 replies
Greetings everyone,
I'm trying to learn Torque 3D. I've looked thru the docs and this forum but came up dry. I'm trying to compile a level in Release but I'm getting 2 errors:
no game\MyProject.lib
and buildRenderedPolylist is not a member of 'Container'.
I've run generateProjects.bat and MyProject.sln with same results.
The compiles are initiated from the Toolbox of T3D 1.1, and I'm using VC2008 Express.
And just tried compile.bat with same results.
Here's the last log:
1>------ Build started: Project: Test Project 5 DLL, Configuration: Release Win32 ------
1>Compiling...
1>decalManager.cpp
1>..\..\..\..\..\Engine\source\T3D\decal\decalManager.cpp(226) : error C2039: 'buildRenderedPolyList' : is not a member of 'Container'
1> ../../../../../Engine/source/sceneGraph/sceneObject.h(98) : see declaration of 'Container'
1>Creating browse information file...
1>Microsoft Browse Information Maintenance Utility Version 9.00.30729
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>Build log was saved at "file://g:\Torque 3D 1.1\Torque 3D 2009 Pro 1.1 Alpha\My Projects\Test Project 5\buildFiles\Link\VC2k8.Release.Win32\Test Project 5 DLL\BuildLog.htm"
1>Test Project 5 DLL - 1 error(s), 0 warning(s)
2>------ Build started: Project: Test Project 5, Configuration: Release Win32 ------
2>Linking...
2>LINK : fatal error LNK1181: cannot open input file '..\..\..\game\test project 5.lib'
2>Build log was saved at "file://g:\Torque 3D 1.1\Torque 3D 2009 Pro 1.1 Alpha\My Projects\Test Project 5\buildFiles\Link\VC2k8.Release.Win32\Test Project 5\BuildLog.htm"
2>Test Project 5 - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 2 failed, 13 up-to-date, 0 skipped ==========
And I'm running XP.
Any help would be great.
Great engine btw! Just need to get the FPS up.
I'm trying to learn Torque 3D. I've looked thru the docs and this forum but came up dry. I'm trying to compile a level in Release but I'm getting 2 errors:
no game\MyProject.lib
and buildRenderedPolylist is not a member of 'Container'.
I've run generateProjects.bat and MyProject.sln with same results.
The compiles are initiated from the Toolbox of T3D 1.1, and I'm using VC2008 Express.
And just tried compile.bat with same results.
Here's the last log:
1>------ Build started: Project: Test Project 5 DLL, Configuration: Release Win32 ------
1>Compiling...
1>decalManager.cpp
1>..\..\..\..\..\Engine\source\T3D\decal\decalManager.cpp(226) : error C2039: 'buildRenderedPolyList' : is not a member of 'Container'
1> ../../../../../Engine/source/sceneGraph/sceneObject.h(98) : see declaration of 'Container'
1>Creating browse information file...
1>Microsoft Browse Information Maintenance Utility Version 9.00.30729
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>Build log was saved at "file://g:\Torque 3D 1.1\Torque 3D 2009 Pro 1.1 Alpha\My Projects\Test Project 5\buildFiles\Link\VC2k8.Release.Win32\Test Project 5 DLL\BuildLog.htm"
1>Test Project 5 DLL - 1 error(s), 0 warning(s)
2>------ Build started: Project: Test Project 5, Configuration: Release Win32 ------
2>Linking...
2>LINK : fatal error LNK1181: cannot open input file '..\..\..\game\test project 5.lib'
2>Build log was saved at "file://g:\Torque 3D 1.1\Torque 3D 2009 Pro 1.1 Alpha\My Projects\Test Project 5\buildFiles\Link\VC2k8.Release.Win32\Test Project 5\BuildLog.htm"
2>Test Project 5 - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 2 failed, 13 up-to-date, 0 skipped ==========
And I'm running XP.
Any help would be great.
Great engine btw! Just need to get the FPS up.
About the author
#2
01/28/2010 (6:20 pm)
I didn't know that. Thanks.
#3
Unless I see different I'll assume that the IE plugin problem has been fixed in 1.1.
But thanks anyway.
01/28/2010 (6:37 pm)
Steve, that was one of the first things I found in the forum and one of the first things I tried. Then I read a post stating that it had been taken care of, so I stopped unloading it and the log looked the same.Unless I see different I'll assume that the IE plugin problem has been fixed in 1.1.
But thanks anyway.
#4
Thanks again for your input Steve.
01/29/2010 (4:38 am)
Problem solved. I downloaded and re-installed PhysX and Torque and got a good compile except for the plugin errors mentioned. Unloaded those plugins and got a perfect compile.Thanks again for your input Steve.
#5
01/29/2010 (11:21 am)
Glad you got a result.
Associate Steve Acaster
[YorkshireRifles.com]