Game Development Community

Character Importing

by Christopher Figueroa · in Torque 3D Professional · 01/23/2010 (10:47 pm) · 3 replies

I have been looking for some documentation for importing a character into torque with collada. I haven't been able to find anything. These are the questions I have:

What do I do have to have when I export the character?

What nodes do I make in the editor for Cam and Eye?

What do I put in the player.cs file to make the character replace the default character?

Alot of general questions that I have are not answered.

#1
01/24/2010 (7:39 am)
Do you have 3ds max? If so go to me free character resource and get either of them. They have everything rigged for export. Except for LOD.
#2
01/30/2010 (2:53 pm)
can you send me a link to it?