Character Importing
by Christopher Figueroa · in Torque 3D Professional · 01/23/2010 (10:47 pm) · 3 replies
I have been looking for some documentation for importing a character into torque with collada. I haven't been able to find anything. These are the questions I have:
What do I do have to have when I export the character?
What nodes do I make in the editor for Cam and Eye?
What do I put in the player.cs file to make the character replace the default character?
Alot of general questions that I have are not answered.
What do I do have to have when I export the character?
What nodes do I make in the editor for Cam and Eye?
What do I put in the player.cs file to make the character replace the default character?
Alot of general questions that I have are not answered.
About the author
Torque Owner Kevin Mitchell
12 CatBlack Studios