Rendering T3D in, er,... Parrelel View?
by Ian Omroth Hardingham · in Torque 3D Professional · 12/14/2009 (7:35 am) · 5 replies
Hey guys.
It's been a while since my graphics card so I've forgotten what exactly this is called. Basically, I want it so that Torque 3d render from the perspective of the plane of the camera rather than the point of the camera. So if you had three objects at positions
-1 0 0
0 0 0
1 0 0
And your camera was facing down the y axis, currently the objects on the left and right would not be looking "straight at" the camera, you would see them slightly side on.
Er... so hopefully you know what I'm talking about now - so is it possible to set this kind of rendering up easily in Torque?
Thanks,
Ian
It's been a while since my graphics card so I've forgotten what exactly this is called. Basically, I want it so that Torque 3d render from the perspective of the plane of the camera rather than the point of the camera. So if you had three objects at positions
-1 0 0
0 0 0
1 0 0
And your camera was facing down the y axis, currently the objects on the left and right would not be looking "straight at" the camera, you would see them slightly side on.
Er... so hopefully you know what I'm talking about now - so is it possible to set this kind of rendering up easily in Torque?
Thanks,
Ian
About the author
Designer and lead programmer on Frozen Synapse, Frozen Endzone, and Determinance. Co-owner of Mode 7 Games.
#2
12/14/2009 (12:53 pm)
... really? I'm actually pretty sure that isn't what I want.
#3
12/14/2009 (12:58 pm)
Ah, I mean I want it in orthographic mode.
#5
Anyway... totally doable with some C++ to expose it to script.
12/18/2009 (4:22 am)
I don't think you can force the camera to do that for gameplay at the moment. We would need to add that functionality to Camera and GameConnection/ShapeBase/GameBase for both the free camera and the player mounted camera.Anyway... totally doable with some C++ to expose it to script.
Torque 3D Owner Bloodknight
Bloodknight Studios