Game Development Community

For those with Windows 7 Problems(Vista too)

by Tim Giberson · in Hardware Issues · 12/13/2009 (12:32 pm) · 5 replies

This may have been addressed but I thought I needed to share my experience. I'm running 7 32bit and was having graphical issues with the program. My computer is more than powerful enough to run it but the icons were showing up incorrectly inside of the program, etc etc.

I remembered a similar problem when using brushes in Adobe Fireworks, and it would lag. The solution was to turn Windows Aero off. It's easy with the following site:
http://www.howtogeek.com/howto/windows-vista/disable-aero-on-windows-vista/

By turning Aero off, TGB runs great and is fun!

I won't come back to check this but I hope this helps those who may be having a weird quirk in their applications.
-Tim

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#1
09/11/2010 (2:56 am)
I wish this worked for me. My graphics card crashes on all versions above 1.2
#2
10/08/2010 (1:10 am)
I am running 2 ATI 5970's in Crossfire and an nVidia GTS 250 for the Physics. 16 GB DDR3 RAM, AMD Phenmon II X6 CPU, SSD hard drives and Windows 7 Pro 64 bit. I don't have any graphics problems, just one of the PhysX programs doesn't work for me. The one with the moving cloths. Every other PhysX program work though as far as I have tried.

-Chris
#3
02/10/2011 (8:57 am)
I turned aero off and still having problems with tgb, some bitmaps from the example games(most of them) won't show up
#4
02/10/2011 (3:45 pm)
This is probably way, way off base and unrelated, but when I was working with TGB I found that I absolutely had to set DX to debug to get it to run.

There was a DX-related control panel which offered a toggle between running in debug and non-debug modes, and if not in the right mode, TGB wouldn't launch at all for me... now this was under XP, and I don't know if the same applies to Vista or not, but it might be worth looking at.

My guess is that the example build was compiled with DX debug flags. Sorry I can't be more specific about where the control panel lives; it's been about a year. But it was so important that the panel be flipped I still have a sticky note on the front of my computer insisting "TGB won't run? Check debug mode!"
#5
02/10/2011 (4:50 pm)
OK, now that I'm home, I will add:

The control panel is added when you install the DirectX SDK, per this tech note:

http://msdn.microsoft.com/en-us/library/ee416791%28v=vs.85%29.aspx

It's not debug and release, it's debug and retail... which brings back the recollection of how I located the setting... another program complained because D3D was in "debug" and told me it needed to be retail, which led to tracking down the setting as described above.

Still probably not even remotely related to your issue, but I remember it stopping me dead when I encountered it.