multiusers problem in T3D
by Dimitris Matsouliadis · in Torque 3D Professional · 11/28/2009 (7:10 pm) · 5 replies
hi all :)
i am working on t3d and all is more better now. However i have a problem that i can't have solution.
Ok after out of many efforts i have try and the clear "Genre Kits", the problem is also too.
All working properly but...
any time i run the game Genre Kits as server all is ok too
after this i run a client and the game stoped at last screen "t3d torque - loading xxx"
all loading without errors and is ok ... but screen is still there and not going to playGui.
Console working properly.
Version of t3d is beta4
Know any something about this?
Thanks for your time :)
i am working on t3d and all is more better now. However i have a problem that i can't have solution.
Ok after out of many efforts i have try and the clear "Genre Kits", the problem is also too.
All working properly but...
any time i run the game Genre Kits as server all is ok too
after this i run a client and the game stoped at last screen "t3d torque - loading xxx"
all loading without errors and is ok ... but screen is still there and not going to playGui.
Console working properly.
Version of t3d is beta4
Know any something about this?
Thanks for your time :)
About the author
entelsoft, commercial accounting software
#2
console working properly, i use canvas.pushdialog(xxx) and all opening whitout problem except the game redering screen, have a green background... yahhh :)
Noteworthy i use the clear "Genre Kits", that i have in T3D download
thanks RFT
11/28/2009 (8:36 pm)
No errors unfortunately... the server side workin properly. is not dedicated server is normal for testing. server and 1 client, the problem is in client side.console working properly, i use canvas.pushdialog(xxx) and all opening whitout problem except the game redering screen, have a green background... yahhh :)
Noteworthy i use the clear "Genre Kits", that i have in T3D download
thanks RFT
#3
11/28/2009 (11:58 pm)
If it's stuck on the "Loading Datablocks" or "Loadking Objects" portions without any other apparent errors, make sure that the art assets for the client and server match (if the client and server are using different directories).
#4
1. A datablock failed its preload on the client-side.
2. A ScopeAlways object failed onAdd on the client-side.
At one time there was a problem with having a CloudLayer in your mission causing clients to fail mission download if your video card is less than shader model 3.0. This has been fixed and may also be found in the forums but I believe it did show console errors/warnings when this happened.
11/29/2009 (12:28 am)
Sounds like your client failed mission download, which is often caused by one of these:1. A datablock failed its preload on the client-side.
2. A ScopeAlways object failed onAdd on the client-side.
At one time there was a problem with having a CloudLayer in your mission causing clients to fail mission download if your video card is less than shader model 3.0. This has been fixed and may also be found in the forums but I believe it did show console errors/warnings when this happened.
#5
The problem isnt in my code, and the clear "Genre Kits" have this prob.
All is ok now np, thanks... westerday night i have download Pro 1.1a and all working properly :) I thing 101b4 have some problem there.
I have to see many things in 11a verion. Thanks m8s for yours time :)
11/29/2009 (8:04 am)
about console substantial i impress all my steps of the code functions.The problem isnt in my code, and the clear "Genre Kits" have this prob.
All is ok now np, thanks... westerday night i have download Pro 1.1a and all working properly :) I thing 101b4 have some problem there.
I have to see many things in 11a verion. Thanks m8s for yours time :)
Torque 3D Owner Rapid Fire
Rapid Fire Studios
The console will explain the error, it's ussually a missing file or improper script syntax. The error message will be in Red.
Edit: Nevermind, I just realized you said no errors, in that case I'm unsure.