Suggestions from a 5-year old ThinkTanks fan
by Ken Finney · in ThinkTanks · 05/11/2003 (7:13 pm) · 8 replies
My 5-year old, whose current handle is 'Buzz' wants me to put in the following suggestions:
In order of importance
1. Health/life/ammo HUD indicators
2. Hover-mode power-up
3. More tank choices.
4. The better you do, the more choice of tanks you get.
5. Pause mode in solo play
6. Upside down Hover ('punishment' power-down, sort-of)
[note: my 7-year old ('Prof') thinks item 6 is dumb. He made me write this].
In order of importance
1. Health/life/ammo HUD indicators
2. Hover-mode power-up
3. More tank choices.
4. The better you do, the more choice of tanks you get.
5. Pause mode in solo play
6. Upside down Hover ('punishment' power-down, sort-of)
[note: my 7-year old ('Prof') thinks item 6 is dumb. He made me write this].
About the author
#2
05/12/2003 (7:28 am)
It pleases us to no end how much kids seem to enjoy the game. Hopefully a new breed of game designers is being seeded by ThinkTanks ;).
#3
05/14/2003 (8:36 am)
You can tell Buzz that we'll be discussing his suggestions.
#4
05/14/2003 (9:43 am)
It could be neat to borrow a few ideas from a great game like Mario Kart. They have both positive and negative bonuses. IE, the lightning bolt that makes everyone small, or the shell that knocks them around, you get the picture
#5
and 2. Offline scrum
07/02/2003 (12:06 pm)
I fully agree with all of those suggestions, and wish to add two more: 1. Saving whichever world that you are onand 2. Offline scrum
#6
Tally Ho, rather bitter that he's in class and not getting tk'ed by all the world's pickles :)
07/02/2003 (9:09 pm)
All of the suggestions above are covered in multiple discussions within this forum. Many of said conversations have sputtered//halted, however, take a look around and see what other's have said. Why those things are or aren't requested by the community is discussed ad nauseum.Tally Ho, rather bitter that he's in class and not getting tk'ed by all the world's pickles :)
#7
07/02/2003 (11:01 pm)
Just a note, you can play scrum offline by just creating a scrum game from the create game menu and play against the bots.
#8
07/02/2003 (11:52 pm)
I think it is great how little ones have ideas on how to make a better (and fun) game. Just a week ago, my little 6 yr old brother told me "If you dont know how to do it, you'll never get to do it" In refrence to a yo-yo (he was having some difficulties with it) It made me think. So now when I come up with game ideas, I think how would someone such as my little brother understand this?? It sounds kidda werid, I know;) But I want to make games that are fun to not only me and older people, but to little kids as well..........just my thoughts:P
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