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PhysX, MultiPlayer and minor question

by Alfio Saitta · in Torque 3D Beginner · 10/06/2009 (6:09 am) · 2 replies

I just finished trying the demo version of Torque3D, and I had some questions to ask:

1) In Multiplayer Mode, when the user is killed, all clients running generate a crash. And the server continues to operate. From what can be caused?
This is the final part of the log:
... 
Mapping string: MsgClientScoreChanged to index: 19
 score:-1 kills:0 deaths:0
 score:-1 kills:0 deaths:1
Mapping string: MsgClientKilled to index: 20
Mapping string: %1 takes his own life! to index: 21

2) I tried to create a copy of the PhysX demos. And to connect to a multiplayer session. But I always get errors. PhysX works in multiplayer mode?

3) The Dev Blog 7, we see a fantastic effect Wet. And if possible, could you tell me how to apply it to a demo?

4) I plan of buying the license for a commercial project. What improvements should I expect for the near future?

#1
10/06/2009 (6:44 am)
For the problem of point 1, I resolved. I had inadvertently made a mistake in changing the scripts. Sorry :P
#2
10/06/2009 (3:48 pm)
PhysX does not support multiplayer (getting global solver physics systems to play nice with lag is tricky at best).

The "Wetness" effect had to be cut from Torque 3D 1.0 because it was incompatible with the deferred rendering and the Mac.

The Torque 3D 1.0 Release blog talks more about what new features we are working on for upcoming versions. The main highlights are:

1) Performance and optimization
2) Usability improvements
3) Particle System refactor
4) Core improvements necessary for compatibility with Forest Kit