Debugger API?
by Sherman Pendley · in Torque Game Engine · 10/05/2009 (10:44 am) · 4 replies
Is there a Debugger API? That is, are there any existing engine classes I should be looking at, if I wanted to write a editor/debugger/IDE application? Is the interface that Torsion uses documented somewhere?
Edit: Why not just use Torsion? Because I can't. I use a Mac. I'm tired of waiting for MacTorsion - I'm gonna write my own. :-)
Edit: Why not just use Torsion? Because I can't. I use a Mac. I'm tired of waiting for MacTorsion - I'm gonna write my own. :-)
#2
10/05/2009 (6:14 pm)
Torsion and others use the Telnet debugger built into the engine itself, not just from the debug version of .exe but release too. That's where you should start hunting.
#3
http://tdn.garagegames.com/wiki/TorqueScript/Debugging#Commands
10/06/2009 (7:20 am)
Some good info here:http://tdn.garagegames.com/wiki/TorqueScript/Debugging#Commands
#4
I'd already found the list of commands in telnetDebugger.cc, but hadn't yet reviewed all of the relevant methods to find the expected responses.
10/06/2009 (12:56 pm)
Good info indeed!I'd already found the list of commands in telnetDebugger.cc, but hadn't yet reviewed all of the relevant methods to find the expected responses.
Torque Owner Javier Canon