Game Development Community

Debugger API?

by Sherman Pendley · in Torque Game Engine · 10/05/2009 (10:44 am) · 4 replies

Is there a Debugger API? That is, are there any existing engine classes I should be looking at, if I wanted to write a editor/debugger/IDE application? Is the interface that Torsion uses documented somewhere?

Edit: Why not just use Torsion? Because I can't. I use a Mac. I'm tired of waiting for MacTorsion - I'm gonna write my own. :-)

#1
10/05/2009 (12:48 pm)
i know that you can connect to the debug version of the .exe with telnet for debug, so i think that you need to research for telnet debuggers, maybe are some articles in the tdn.
#2
10/05/2009 (6:14 pm)
Torsion and others use the Telnet debugger built into the engine itself, not just from the debug version of .exe but release too. That's where you should start hunting.
#4
10/06/2009 (12:56 pm)
Good info indeed!

I'd already found the list of commands in telnetDebugger.cc, but hadn't yet reviewed all of the relevant methods to find the expected responses.