DSOs suddenly a problem
by Ian Omroth Hardingham · in Torque Game Engine · 08/26/2009 (7:47 am) · 3 replies
Hey guys.
After 1.5 years making my TGB 1.1.3 game without a single DSO regeneration problem, this week I've had it with almost every cs file I've edited. What could cause such a sudden shift?
Thanks,
Ian
After 1.5 years making my TGB 1.1.3 game without a single DSO regeneration problem, this week I've had it with almost every cs file I've edited. What could cause such a sudden shift?
Thanks,
Ian
About the author
Designer and lead programmer on Frozen Synapse, Frozen Endzone, and Determinance. Co-owner of Mode 7 Games.
#3
If you happen to be using Notepad++, it can suddenly think it should write those (when you load a plain ASCII file and it thinks it sees a special symbol). Torsion should probably stay well away from it.
08/26/2009 (9:55 am)
It's a magic pair (or more) of bytes right at the beginning of a file, invisible in the editors that support it. It indicates what form of Unicode a file is, and messes things up royally for all compilers :)If you happen to be using Notepad++, it can suddenly think it should write those (when you load a plain ASCII file and it thinks it sees a special symbol). Torsion should probably stay well away from it.
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