Game Development Community

Secure Purchased Resources for Demo Use...

by CSMP · in Torque Game Engine · 08/23/2009 (8:15 pm) · 3 replies

Ok, I am quickly approaching the Demo Milestone for my project and I have the .zip file encryption resource already installed, upon testing it works fine for almost all the assets I need locked EXCEPT .DSQ Animations and Interiors.

Being that all of the assets in the .DSQ and Interior category are from purchased Content Packs, I don't think distributing them unlocked with the demo would be wise...

My question is: How would I secure the .DSQ assets and Interior assets???

#1
08/24/2009 (3:44 pm)
I havn't seen any hiding/securing in any released TGE/A based games with content packs. Crowns of Power is a good example for this.
#2
08/24/2009 (7:50 pm)
Although it might be a little more than what you're asking for, but for something similar, I use MoleBox Pro, and it's well worth its price. It also allows you to pack all your data in one large file (and still use directories for files that are created at runtime). Has really heavy encryption options. I'm using this along with a binary patch generator to create distro versions of my game.
#3
08/28/2009 (5:03 am)
While the program mentioned is pretty expensive, it is still a very good recommendation, thanks Konrad.