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Benster's Forum Posts

Thread Post Date Posted
Removing Editors for Release Super simple. Thanks Scott for the quick reply. Now that I look at the Configure section for Exclu... read more 09/01/2010 (2:08 am)
M.A.C.K. & F.A.C.K. on T3D... @Rex,BAG - May we have an update on a full featured ACK on T3D please?... read more 08/07/2010 (10:53 am)
Torque 3D Status - 7/29/2010 Outstanding work everyone! Great write up Matt.... read more 07/30/2010 (2:05 pm)
Info - Building your T3D Project for the first time. A key feature on the product page of T3D is web publishing. It would be super nice to have a VS Sta... read more 04/27/2010 (2:54 am)
AIPlayer FollowPath Loop At End The -1 option is a blind running of every node and does loop correctly back to 0 at the end of the p... read more 04/25/2010 (8:09 am)
AIPlayer FollowPath Loop At End Yes, I want the AIPlayer to follow the markers as they are indexed and when reaching the end of the ... read more 04/24/2010 (4:27 am)
AIPlayer FollowPath Loop At End Yes, the marker seqNums are indexed just as you say.... read more 04/24/2010 (3:27 am)
Web Publishing To All Browsers Thank you both. Please clarify which non-free; standard or professional.... read more 04/11/2010 (5:15 pm)
AI spawn and pathing in T3D Looping doesn't seem to be working for followPath. Once the last node value is hit the AI turns and... read more 03/11/2010 (3:28 am)
AI spawn and pathing in T3D Check your console.log for any errors. If none are listed add echo statements in aiPlayer.cs to see... read more 03/11/2010 (3:24 am)
Text Color Paste the following code into a new script and add the script name as an exec statement in init.cs. ... read more 02/27/2010 (7:30 am)
Official Torque 3D Documentation Feedback "strong API documentation" Bingo!... read more 02/17/2010 (7:49 pm)
Official Torque 3D Documentation Feedback It would be very helpful to have a subsection to GUI Editor called Full Reference that breaks out ea... read more 02/17/2010 (7:23 am)
M.A.C.K. & F.A.C.K. on T3D... While not related to script ports to T3D I did discover that when adding an A.C.K to T3D it showed t... read more 11/19/2009 (1:50 pm)
Getting a Random Integer Between a Range of Values Thanks Ryan. Boy do I feel sheepish. :)... read more 10/28/2009 (3:16 pm)
M.A.C.K. & F.A.C.K. on T3D... Do the base DTS and DSQs work out of the box - GUI/script elements excluded?... read more 10/28/2009 (1:23 pm)
Yack Pack port to Torque 3D Fixed it. With the 1.0.1 release an aiPlayer.cs did exist so after: [code] shootingDelay = 2000;... read more 10/24/2009 (11:20 am)
Yack Pack port to Torque 3D Has anyone been able to port the Yack Pack to T3D 1.0? I'm on my third attempt. Edit: The debug ... read more 10/18/2009 (1:49 pm)
Wich is best for displaying health as text Don't be afraid to test a few out. Poorly written script or source could bog any engine down.... read more 09/24/2009 (7:25 am)
Yack Pack port to Torque 3D Awesome work Konrad. I am so thankful for your port of this pack as it will really help me hit a de... read more 09/04/2009 (8:57 am)
What 3D apps are you using? 100% Blender.... read more 07/02/2009 (2:06 pm)
Torque 3D Show Off Thread! Fair!? There's brownie points on the line. Great sneak peak Tom!... read more 06/12/2009 (8:14 pm)
Yack Pack to T3D I too am wanting this ported pronto. I'll take a stab at porting this weekend.... read more 06/11/2009 (10:30 am)
Pre-order Shirts! Sent.... read more 05/02/2009 (1:16 pm)
can anyone explain how to work with database in the TGEA?? I'm looking into something similar. There are lots of DB options out there but only a few have reso... read more 02/13/2009 (3:02 am)
Texture Seams Thanks Chris.... read more 03/20/2008 (5:09 pm)
Constructor Fixes It has been nice to see GG provide some updates to Constructor but it's even nicer to see the commun... read more 01/24/2008 (10:19 am)
Vertex Editing I've seen this happen with verts on the same edge. Theoretically, grabbing/moving same edge verts "... read more 10/16/2007 (8:21 am)
Content pack houses In response to # 4's "game specific" concern: It's only game specific if you fill out the full ... read more 08/11/2007 (7:04 pm)
Resizing a particle emitter @Jan Will you post your findings? I too have this exact same question. Thanks... read more 07/10/2007 (4:17 am)
Terragen and TGE? Ah, but you could model the overhang portion and drop it in as a static shape. Correct?... read more 06/30/2007 (10:43 am)
Water If you go into the Inspector you can select the water object which should put the gizmo (aka XYZ thi... read more 06/04/2007 (11:24 am)
Fxshapereplicator I have successfully used the all the trees in 1.5.2 with the fxshapereplicator. You mentioned 1.4.2... read more 06/01/2007 (10:28 am)