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Justin Dobbs's Forum Posts

Thread Post Date Posted
Create a successful bullet hit bleeding. Anyone else having issues getting the decals to work in multiplayer?... read more 05/30/2012 (8:39 am)
Torque 3D Embedded Browser (WebKit) @David yeah I guess what I mean is since they have no official version for Torque that Unity must be... read more 05/11/2012 (2:51 pm)
Torque 3D Embedded Browser (WebKit) I see Mythos Labs has released a version of this for unity 3D so I assume the support for Torque3D 1... read more 05/11/2012 (7:48 am)
GG Artists this question is yours Well I have watched almost 15 hours of video starting from Zbrush basics transitioning into Maya fro... read more 05/10/2012 (7:19 am)
GG Artists this question is yours Hell yeah I would love to tag along and help where I can. I have found a site http://www.digitaltuto... read more 05/08/2012 (12:49 pm)
GG Artists this question is yours I think my main problem is going to be that I have no formal training on art or 3D modeling of any k... read more 05/08/2012 (11:35 am)
GG Artists this question is yours Yeah Zbrush is just geometry and texturing from highpoly render to texture then export a low poly ve... read more 05/08/2012 (9:34 am)
Actor Explode to Gibs Question Sweet thanks.. once I am done with the effect I will post a video of the carnage for all to enjoy!! ... read more 05/04/2012 (2:42 pm)
Actor Explode to Gibs Question Wow i totally missed that resource and yes that is a much better way of doing it.... read more 05/04/2012 (9:49 am)
Actor Explode to Gibs Question I look forward to a solution in the mean time my plans are to workout the damage based trigger of sa... read more 05/04/2012 (6:20 am)
Actor Explode to Gibs Question I know I have tried many of the tutorials on this forum for it and none so far work but I could be j... read more 05/03/2012 (11:34 am)
Actor Explode to Gibs Question I have yet to understand how that Shapebase::blowUp() works so for now just particles. I have about ... read more 05/02/2012 (9:55 pm)
Actor Explode to Gibs Question Works perfect thanks now to just tweak the explosion itself ... read more 05/02/2012 (5:44 pm)
T3D publishing paths Xbox 360 now has the indie games section of Xbox Live I wonder what it takes to get a game published... read more 05/01/2012 (12:32 pm)
ogg sound files wont work in T3D 1.2 Have another audio issue if you watch this video you will notice the audio from the weapons cuts out... read more 05/01/2012 (9:01 am)
ogg sound files wont work in T3D 1.2 I ended up buying the ogg-mps.com converter and it works perfect now thank guys... read more 04/18/2012 (6:30 pm)
ogg sound files wont work in T3D 1.2 Yeah they are stereo so I will have to find a way to downsample them... open to ideas lol.... read more 04/18/2012 (6:15 pm)
ogg sound files wont work in T3D 1.2 If i replace the sounds with Lurker defaults then they do play hover the sound files play fine in my... read more 04/18/2012 (2:32 pm)
How would i go to merge AFX in the original T3D 1.2 folder? I am currently doing just that Jeff starting with AFXDemo and working backwards but I have come to a... read more 04/10/2012 (6:09 am)
Need help getting started AFX+UAISK+T3D1.2 I actually got it working just a minute ago. My steps where: 1. Install AFX2_for_T3D_1.2-Win.exe ... read more 04/04/2012 (9:11 am)
Prairie Games MMOKit Atlas question Meh i think i figured it out on my own but thanks for the help atlasGenerateBlenderTerrain... read more 04/17/2007 (6:23 pm)
Prairie Games MMOKit Atlas question Yeah that is a good tutorial but it still doesn't explain how to convert the raw file into atlas fil... read more 04/17/2007 (9:10 am)
Bumps or Detail maps in constructer? Not 100% positive on how its done but i know for a fact it can be done in TGEA and may or maynot be ... read more 04/15/2007 (7:16 pm)
Lights don't stay deleted Also get it only when i do alot of undo's it seams no matter what undo i do i can occasionally get t... read more 04/15/2007 (7:06 pm)
Lights don't stay deleted Only time i get the problem is with a more complex scene not sure about the rest of you guys.... read more 04/11/2007 (2:35 pm)
Lights don't stay deleted Only time i get the problem is with a more complex scene not sure about the rest of you guys.... read more 04/11/2007 (2:28 pm)
Ideal Arch Tool I gotta agree with Jaimi and Sun as well i cant think of any other options for arches... read more 04/10/2007 (7:01 pm)
Simple ruins Nice to see it get used I will make up more prefabs as i build my own projects i will try to post th... read more 04/10/2007 (6:23 pm)
Feature Request -Multiple select I have not tried that and yeah it works great thanks... read more 04/10/2007 (1:57 pm)
Shared prefab Once the arch tool is finished this prefab will be of no use but till then it is very useful... read more 04/10/2007 (6:24 am)
Slow? Yeah i just found the "Brush Limit" I guess you could say cause now my scene wont even load, I built... read more 04/09/2007 (6:44 pm)