Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Difference between writeCompressedPoint and setCompressionPoint | Ahh, I was thinking about the OpenTNL docs. void setPointCompression (const Point3F &p) Set... read more | 01/13/2005 (2:47 am) |
| Question about binds | Check out ActiveActionMapSet, and do a dump() on GlobalActionMap?... read more | 01/12/2005 (11:10 pm) |
| 800x600 gui problem | Do you have all your GUI aligns set properly?... read more | 01/12/2005 (10:45 pm) |
| Newton Physics Engine integrated (Part 1) | Isn't Newton single platform, though?... read more | 01/12/2005 (10:43 pm) |
| ObectIDs are unique and the same run to run? | Holy crap, what are you caching? 0.o... read more | 01/12/2005 (1:56 am) |
| Debug mode - quick question | Have you tried using asserts? For C++ debugging they can be incredibly useful. Similarly, C++ debugg... read more | 01/12/2005 (1:55 am) |
| Torque Fonts display incorrectly | Got the latest drivers? Laptop drivers can lag six months behind the "real" latest, unfortunately. ... read more | 01/12/2005 (1:54 am) |
| Mac mini | Sign me up with the teenieboppers, this thing's hot!... read more | 01/12/2005 (1:53 am) |
| Can i create a terrain with a large size without problems? | Yes, but not with the default code. This has been discussed many times before, have you tried search... read more | 01/12/2005 (1:52 am) |
| TSE's map2dif crash | That's pretty mysterious. There are some compiled map2difs floating around. Try trawling the Torque ... read more | 01/12/2005 (1:51 am) |
| About Mapping Keys | Definitely will be in for 1.6. You will have more flexibility than you can shake a stick at. I promi... read more | 01/12/2005 (1:48 am) |
| Teams and Ranks | And Brian, awesome idea.... read more | 01/12/2005 (1:47 am) |
| Teams and Ranks | As somebody who gets food put on the table by registered users, I think that giving people incentive... read more | 01/12/2005 (1:47 am) |
| Seeing cloaked ships | Ooh, good eye. Hunters always has been a bit odd in terms of teams, I think it's time Pat and I took... read more | 01/11/2005 (4:40 pm) |
| Link to the forums from the website | The current incarnation of the website is gonna die in not too long, or so a little birdy told me, s... read more | 01/11/2005 (4:37 pm) |
| Talking too difficult with keyboard | Check the options menu.... read more | 01/11/2005 (4:36 pm) |
| Customize Keys | I'll just say that thanks to Saitek and Logitech, everyone at GG has a pretty nice gamepad.... read more | 01/11/2005 (4:35 pm) |
| AIMovingInterior | I prefer whathouses, myself.... read more | 01/11/2005 (12:06 pm) |
| Vehicle::updatePos - Physics clock too fast | @Kristen: You're definitely digging very deep here. I'm delighted to see someone evaluating the v... read more | 01/11/2005 (12:03 pm) |
| Using small blurry textures at the wrong time.. | Thanks for the summary fix, Clint! On my todo list along with some other similar threads.... read more | 01/11/2005 (11:54 am) |
| multiple actionMap binds to one function | Normally we do frown upon resurrections, but in this case I'm pretty glad you did. This is a good, c... read more | 01/11/2005 (11:54 am) |
| Dissapearing .DIF | Perhaps LOD is causing the empty squares to become... er... not empty? :) You might try making th... read more | 01/11/2005 (11:52 am) |
| Audio problems.. | I'd like to point out that most of the vorbis code in Torque was not written by Torque developers. A... read more | 01/11/2005 (11:51 am) |
| Newb mac dev question! | And hopefully 1.4 will have some of those good things. :)... read more | 01/11/2005 (11:48 am) |
| "Alt" key | See Timothy's post?... read more | 01/11/2005 (11:48 am) |
| Simple Terrain | Good lord, no. Check the TerrainBlock. :)... read more | 01/11/2005 (11:46 am) |
| Terrain too low | Are you loading your own terrain from a file? The terrain in Torque is fairly high up, and all the f... read more | 01/11/2005 (11:45 am) |
| Can anyone help?? mNetFlags.set( ScopeAlways | Ghostable) | Are you sure the connection is sending packets? It might be stalling for some reason.... read more | 01/11/2005 (9:04 am) |
| Dynamic shadows in TSE | We wish it was possible to know when it was. ;) shadow.cpp is a good starting point. You should b... read more | 01/11/2005 (9:03 am) |
| Turning transition off | Are you sure that the calls to TS are reflecting your change?... read more | 01/11/2005 (8:57 am) |
| Mounted Shape onCollision | That's because not all objects mount correctly or properly. :) The mounting stuff is pretty much lim... read more | 01/11/2005 (8:57 am) |
| Confused about how to exec a script from console | The latter two forms don't work from the console, only from code executed inside files. In other wor... read more | 01/11/2005 (8:55 am) |
| Gui Editor: Creating Custom Buttons | Oh yeah - not all editors give you transparent PNGs. Notably, some recent versions of Photoshop have... read more | 01/11/2005 (8:54 am) |
| Gui Editor: Creating Custom Buttons | @Richard: When the rights for Torque transferred to GG, it had been used in-house by Dynamix for yea... read more | 01/11/2005 (8:52 am) |
| Popactionmap | There's a SimSet which contains 'em, try using tree() to find it.... read more | 01/11/2005 (8:46 am) |
| Build size executable grew in size | Ain't compression grand? :)... read more | 01/11/2005 (8:46 am) |
| Estimated Date on the Offical GG books? | We're working as hard as we can to get them out. :) I'm sure Josh can speak with more authority and ... read more | 01/11/2005 (8:45 am) |
| Torque random crash, foliageReplicator? | I'd check the state of the various variables (particularly this or pFoliageItem); there's a window a... read more | 01/11/2005 (8:43 am) |
| Item Collision question | The vehicles will do collision against the convex hulls of the objects (they have to, as they can ra... read more | 01/11/2005 (8:41 am) |
| Gui shennanigans | Create a SimSet and have all the GuibitmapControls add themselves in their onAdd() callback?... read more | 01/11/2005 (8:39 am) |
| .DTS model shadow problem | Are their hierarchies exactly identical? As well as the geometry under each one?... read more | 01/11/2005 (8:37 am) |
| Coloring text in gui's | Thanks for posting the solution as well as the problem. :)... read more | 01/11/2005 (8:35 am) |
| Question about binds | Have you tried calling pop() on the GlobalActionMap?... read more | 01/11/2005 (8:35 am) |
| Shadow Bug with 1.3 | Sounds like Josh has a good lead.... read more | 01/11/2005 (8:32 am) |
| Console History saver? | Neat thing, gonna put this on my todolist.... read more | 01/11/2005 (8:31 am) |
| Load testing the server (client side bots) | Torque is not threadsafe. :) If you want to do some loadtesting like that I'd suggest lobotomizing t... read more | 01/11/2005 (8:30 am) |
| Texture quality and distance to object | @Alexander: Ah, those sound like good candidates for HEAD inclusion.... read more | 01/11/2005 (8:27 am) |
| Torque likes it hot! | Are these memory leaks in stock Torque? I'd love to hear about them and maybe fix them, if so...... read more | 01/11/2005 (8:26 am) |
| ObectIDs are unique and the same run to run? | Good to see you solved your own problem. Dare I ask what data you're caching? :)... read more | 01/11/2005 (8:25 am) |
| Dynamic creation of buildings based on data | Never underestimate the power and ease of a custom object.... read more | 01/11/2005 (8:24 am) |