Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Confused with Net Code | Hey, I've used the term "short circuiting" a lot... :-/... read more | 01/18/2005 (12:19 am) |
| Anyone suggest a basic AI tute? | What's a 2.1 degree?... read more | 01/18/2005 (12:19 am) |
| TSShapeInstance::snapShot is making invalid bitmaps | Also, please check that the BMP and GIF writers can support alpha! The GBitmap created by snapshot h... read more | 01/18/2005 (12:16 am) |
| TSShapeInstance::snapShot is making invalid bitmaps | Are you sure it's loading the textures before it creates the sapshot? If they aren't loaded, you'll ... read more | 01/18/2005 (12:15 am) |
| Checking for key down? | How about make/break events? The existing binding system supports this just fine.... read more | 01/18/2005 (12:14 am) |
| Frame per second event | GameBase::interpolateTick, beware process ordering.... read more | 01/18/2005 (12:14 am) |
| Player animation bug at slow speeds | We had this issue in RTS development... so we just wrote code specific to what we wanted to do. :) ... read more | 01/18/2005 (12:13 am) |
| Vehicle has 92534743 hubs? | Looks like data corruption in the datablock.What are the proper values? Do you get any other warning... read more | 01/18/2005 (12:10 am) |
| Torque for space sim? | You mean Phil? :) There's a difference between a succesful pack and a succesful game. A successfu... read more | 01/16/2005 (9:16 pm) |
| Quick Question | Yes, it does.... read more | 01/16/2005 (1:11 pm) |
| Ugly lighting | Well, check them in the showtool pro. It might be that blender isn't exporting normals properly? (I... read more | 01/16/2005 (1:09 pm) |
| Particle affects around a objects collision mesh... | Er... the splash effect I speak of doesn't use any particles?... read more | 01/16/2005 (1:02 pm) |
| TorqueGameEngineSDK 1_3 license | We'll be updating this ASAP next week. Sorry about the confusion!... read more | 01/16/2005 (12:38 pm) |
| Speed Zone Bug | Hmm. Good point. We'll have to get a fix for that in at some point, esp. if people are really getti... read more | 01/16/2005 (5:00 am) |
| The Open Dynamics Framework | Man, where do they keep the header files? I can't seem to find 'em anywhere. :-/ Is it in the ins... read more | 01/16/2005 (4:55 am) |
| Speed Zone Bug | Why not just put a ship diameter's worth of space around the speed zone? :)... read more | 01/16/2005 (12:38 am) |
| Ugly lighting | The space orc model isn't perfect... What you have up there doesn't look like it has normal mapping ... read more | 01/16/2005 (12:36 am) |
| Newby QuArK Question | I think you might be approaching it from the wrong direction. In CSG modelling, the idea is to build... read more | 01/16/2005 (12:34 am) |
| DTS Object Problems | It would be a "simple" matter of getting the collision meshes to move (that's not so hard) and getti... read more | 01/16/2005 (12:32 am) |
| Particle affects around a objects collision mesh... | Made the bounding box of the player?... read more | 01/16/2005 (12:31 am) |
| Irritating rendering artefact | What's your visible distance?... read more | 01/16/2005 (12:30 am) |
| Speed Zone Bug | I'm a little unclear on the situation you're describing. Are you saying that if you're in the speed ... read more | 01/15/2005 (6:50 pm) |
| Shader dev workfow question | There's a TORQUE_DEBUG macro you could try. I've thought about this a fair amount. The best appro... read more | 01/15/2005 (6:40 pm) |
| Right clicking in Torque Tutorial | You might have to go out and get a two button mouse. :) I'm not a mac user, though, so perhaps on... read more | 01/15/2005 (6:36 pm) |
| Particle affects around a objects collision mesh... | Did you try the splash object used with the player object?... read more | 01/15/2005 (6:35 pm) |
| Recommendations for porting C++ game code to Torque | Not so much. That's why I suggested it for your game. ;) If you had a full 3d game with a sceneg... read more | 01/15/2005 (6:33 pm) |
| The Open Dynamics Framework | Cross-platform...... read more | 01/15/2005 (3:43 pm) |
| InterpolateTick isn't getting called | If it's only on the server interpolateTick is never called.... read more | 01/15/2005 (3:42 pm) |
| Particle affects around a objects collision mesh... | What's your question? :) What you suggest is certainly do-able. Maybe just iterate over all the vert... read more | 01/15/2005 (3:40 pm) |
| TSShapeInstance::snapShot is making invalid bitmaps | Yes, would be interesting to find out why it's not saving a proper BMP. I would suspect maybe someth... read more | 01/15/2005 (3:39 pm) |
| Animated Shapes + Gravity = Dont want it | Why not use a StaticShape?... read more | 01/15/2005 (3:37 pm) |
| Recommendations for porting C++ game code to Torque | What we did to bootstrap Zap! ([url]www.zapthegame.com[/url]) into Torque was to basically wrap the ... read more | 01/15/2005 (3:37 pm) |
| ObectIDs are unique and the same run to run? | It might be better to do that than blow megs and megs of memory on a quadtree you won't use. :)... read more | 01/15/2005 (3:36 pm) |
| Difference between writeCompressedPoint and setCompressionPoint | As long as the order of calls to setCompressionPoint wrt to the bitstream is identical, you can call... read more | 01/15/2005 (3:36 pm) |
| 800x600 gui problem | The canvas starts out at the res you saved it at, then is resized to the real reas, so it might be t... read more | 01/15/2005 (3:34 pm) |
| Is it possible to have a text file with certains parameters? | Is it too hard for people to edit a script file directly? (Not appropriate for all situations, but f... read more | 01/15/2005 (3:33 pm) |
| Character re-scaling | You mean the one created by Joe Maruschak? Tim is about halfway through his first character model ev... read more | 01/15/2005 (3:32 pm) |
| DTS Object Problems | You could always modify the collision code to support animated collision meshes...... read more | 01/15/2005 (3:30 pm) |
| Vehicle::updatePos - Physics clock too fast | One area that could probably benefit from a good look is the actual physics updating code, which see... read more | 01/15/2005 (3:30 pm) |
| Torque Fonts display incorrectly | Now that's pretty interesting.... read more | 01/15/2005 (3:26 pm) |
| Rts - Tse | And remember - the more people that buy the RTS SK and say they want it on TSE, the more likely it i... read more | 01/15/2005 (3:24 pm) |
| Trying to run TSE in multiplayer mode | Looks like your particle emitter datablock is broken?... read more | 01/15/2005 (3:22 pm) |
| Shader dev workfow question | @Tom - Would love to have that. The ResManager is pretty easy to understand, I'd suggesting reading ... read more | 01/15/2005 (3:21 pm) |
| I have problems to run scripts. | Header comments?... read more | 01/15/2005 (2:47 pm) |
| TSShapeInstance::snapShot is making invalid bitmaps | Try writing a PNG?... read more | 01/14/2005 (4:42 pm) |
| TSE's map2dif crash | That's what I do. I'd also make sure Torque Lib was built OK.... read more | 01/13/2005 (3:03 am) |
| Real stoopid question (shadrConsts) | Hopefully. ;)... read more | 01/13/2005 (3:03 am) |
| Torque Fonts display incorrectly | Well... no idea how it could be happening if it's a stock build. :-/... read more | 01/13/2005 (2:58 am) |
| Dialog onWake | Are you maybe returning false? You can use trace() to see the return values and order of execution o... read more | 01/13/2005 (2:54 am) |
| ObectIDs are unique and the same run to run? | Any particular reason you need so much grass? Or that you need so much grass in memory all at once?... read more | 01/13/2005 (2:51 am) |