Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Chat Typing Blocker | I personally have a ten year old brother I'd like to be able to play Zap with me.... read more | 01/20/2005 (11:06 pm) |
| Torque features wishlist. | Have you downloaded the TSE demo or looked at the TSE product page or documentation? Approximately 9... read more | 01/20/2005 (11:29 am) |
| CVS Help Please! | This should all work just fine. CVS is very good at being shuffled around and such. I'd suggest doin... read more | 01/20/2005 (11:27 am) |
| Recordings | Robert, can you check that fix into 1.4?... read more | 01/20/2005 (11:26 am) |
| Video teaching | Yeah, windows movie maker is basically a lame iMovie clone, but it's good enough to do basic editing... read more | 01/20/2005 (11:26 am) |
| Detection of missing 3D hardware still working? | Do you have drivers installed for that system? Do other OpenGL games/apps run ok?... read more | 01/20/2005 (11:25 am) |
| Multithreading | *cough*TSE terrain uses a background loader thread*coughcough* Multithreading is becoming more im... read more | 01/20/2005 (11:25 am) |
| The Open Dynamics Framework | Amazingly, ODEItem was written by a community member... Not only that, there is about a 90% chance (... read more | 01/20/2005 (11:22 am) |
| Opengl 2.0 | How does this sound... We'll keep TSE updated to be the very cutting edge in graphics. It will (e... read more | 01/20/2005 (11:19 am) |
| Mission to Mission | I'm a little unclear what you're trying to do - transition from one mission to another based on the ... read more | 01/20/2005 (11:12 am) |
| How do demo recording works? | I would suggest storing the car's position, steering value, etc. once a tick as a starting point. Th... read more | 01/20/2005 (11:11 am) |
| Holding C button results in weird bug | Will definitely be possible.... read more | 01/19/2005 (10:46 pm) |
| Semi-random thoughts about terrain deformation | And the terrain tends to crash if you can see too much of it at once - it does a lot of processing p... read more | 01/19/2005 (10:44 pm) |
| ELF binary type "0" not known | We still provide a CVS server, but the installer is out there so that we have fewer CVS related supp... read more | 01/19/2005 (10:42 pm) |
| Recordings | Thanks, Robert! :)... read more | 01/19/2005 (10:41 pm) |
| Video teaching | I've made some pretty decent demo movies with fraps and windows movie maker. It's cheesy but it work... read more | 01/19/2005 (10:41 pm) |
| TSShapeInstance::snapShot is making invalid bitmaps | Possibly need to call loadMaterialList or some such, rather than preload?... read more | 01/19/2005 (10:39 pm) |
| How to get position of a mount-node? | Er... the behavior you're describing seems to be because the network system can't propagate that man... read more | 01/19/2005 (10:38 pm) |
| Multithreading | Sure, have it only profile the main thread.... read more | 01/19/2005 (10:37 pm) |
| Why the ID is different? | GServerContainer is the same as gClientContainer, except it is server-side.... read more | 01/19/2005 (10:35 pm) |
| How do demo recording works? | Demo recording records the network stream from client to server, allowing you to replay game session... read more | 01/19/2005 (12:50 pm) |
| TSShapeInstance::snapShot is making invalid bitmaps | Probably snapshot is getting called before the textures are loaded into the shape?... read more | 01/19/2005 (12:48 pm) |
| Multithreading | Bear in mind that Torque's memory manage is not thread safe, nor is the profiler, nor is the string ... read more | 01/19/2005 (12:47 pm) |
| The Open Dynamics Framework | Bear in mind there's a BIG difference between "physics" and "networked lag-free simulated controllab... read more | 01/19/2005 (12:45 pm) |
| Recordings | I believe there's a method on GameConnection you can call to play a demo back. Have you tried greppi... read more | 01/19/2005 (12:43 pm) |
| Pictures won't show up in editor. | Thanks for posting the conclusion to that one. :)... read more | 01/19/2005 (12:42 pm) |
| Gui Editor: Creating Custom Buttons | Well, a lot of those GUI controls work great - in certain circumstances. Totally unsupported code is... read more | 01/18/2005 (10:49 pm) |
| The getNodeTransform() procdure is it real? | Did you try doing a find in files for it?... read more | 01/18/2005 (10:47 pm) |
| Error: Invalid Query Box created | From the exporter or the game engine?... read more | 01/18/2005 (10:45 pm) |
| Anyone suggest a basic AI tute? | Ah, interesting. Congratulations on your 2.1, then! :)... read more | 01/18/2005 (10:45 pm) |
| Multithreading | Torque is not multithread safe. The threading support is only useful for very specific situations; i... read more | 01/18/2005 (10:44 pm) |
| Is it possible to have a text file with certains parameters? | Sure, just write some script to asssign the values, eh? You can also use XML, as there's some res... read more | 01/18/2005 (10:41 pm) |
| Confused with Net Code | @Omroth: :P... read more | 01/18/2005 (10:39 pm) |
| Detection of missing 3D hardware still working? | Stefan, I'd be pretty interested to see that message box. Sounds pretty useful!... read more | 01/18/2005 (10:39 pm) |
| On3DMouseDown | Somebody ought to write some mouse-event tracing code so you can see what's eating your events.... read more | 01/18/2005 (10:38 pm) |
| No such release as 1_2_0? | Trust me, you're not missing a whole lot compared to what we have now. :)... read more | 01/18/2005 (7:23 pm) |
| TSShapeInstance::snapShot is making invalid bitmaps | Please note that when I refer to alpha, I mean that the GBitmap HAS an alpha channel, not whether an... read more | 01/18/2005 (7:22 pm) |
| Server List Question | Possibly related to the previously noted arg parsing issues?... read more | 01/18/2005 (12:49 am) |
| Please make an ignoring feature | The TorqueApp port will let you write all the flood protection logic you can stand. :)... read more | 01/18/2005 (12:47 am) |
| Suggestion: Damage Feedback | Hmm, interesting idea. On my list of thoughts now.... read more | 01/18/2005 (12:44 am) |
| Shader dev workfow question | Remember the key problem here. The rest really, really is window dressing. ;)... read more | 01/18/2005 (12:40 am) |
| Ugly lighting | Also could be related to whether you're mirroring your texture or not.... read more | 01/18/2005 (12:39 am) |
| Findcontacts and mContactInfo.contactNormal | Hmm, good call. On my todolist to inspect.... read more | 01/18/2005 (12:35 am) |
| Is it possible to have a text file with certains parameters? | You could give him a script file that just has the variables he needs to edit, ie, [code] $valu... read more | 01/18/2005 (12:34 am) |
| Gui Editor: Creating Custom Buttons | Our biggest priority right now with Torque is docs and ease of us. I personally have spent the last ... read more | 01/18/2005 (12:32 am) |
| Particle affects around a objects collision mesh... | Check engine/game/fx/splash.*... read more | 01/18/2005 (12:25 am) |
| Irritating rendering artefact | You mean 2500? 0.o... read more | 01/18/2005 (12:24 am) |
| The Open Dynamics Framework | Garr, where are the headers? This sounds awesome but I can hardly have an opinion until I've looked ... read more | 01/18/2005 (12:23 am) |
| Pop menu | Did you try calling the control's resize method to set its position?... read more | 01/18/2005 (12:22 am) |
| 800x600 gui problem | See Kirby's reply, for more detail see what happens to GuiControl co-ordinates when they are loaded,... read more | 01/18/2005 (12:20 am) |