Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
Passing by reference in script? That won't work, unfortunately. It might be possible to pass references to stuff in different scopes... read more 01/27/2005 (5:40 pm)
Can someone explain this bit of TorqueScript to me? That is, incidentally, a HORRIBLE HORRIBLE HACK, which I am shocked made it into the particle editor... read more 01/27/2005 (5:39 pm)
Sending variable length arrays? It's pretty simple. At some point you're going to get your hands on a BitStream (either in your NetE... read more 01/27/2005 (5:36 pm)
Smooth rotation of objects? You'll have to do this with some C++ changes, particularly to get interpolation and prediction worki... read more 01/27/2005 (5:34 pm)
To get the time remaining in a scheduled event Cool. Probably worth adding to HEAD, so it's on my list now!... read more 01/27/2005 (5:33 pm)
Highlight selectable grid system. @Nathan - That is the desired effect? If it's relatively small scale like that, I'd suggest simpl... read more 01/27/2005 (5:30 pm)
Posted about this earlier... but no responses.. There isn't a library to link against, actually. Torque is not a library. :) There are some basic... read more 01/27/2005 (5:29 pm)
BSP support What do you mean by BSP, exactly? Not to be pedantic, but if you mean it in the quake/level design s... read more 01/27/2005 (5:24 pm)
Going down hallways and up stairs You could try replacing the bouding box with a cylinder or capsule; pretty fast to calculate and wou... read more 01/27/2005 (5:22 pm)
Splitting TGE into a set of shared libraries Just rip it out, man. :) There's nothing really magic, just delete files with functionality you d... read more 01/27/2005 (5:19 pm)
Item::unpackUpdate() Bug - Affects setCollisionTimeout() Good eye, Ed. I've put this on my todolist.... read more 01/27/2005 (4:24 pm)
The limited moduals is no good Zap is not in Beta anymore. It hasn't been for two releases. If you like the game, buy it. It's $... read more 01/27/2005 (12:23 am)
Bug: Bot Behavior It actually depends a lot on WHICH bots are playing. Some are very offensive, some are very defensiv... read more 01/27/2005 (12:11 am)
Opengl 2.0 We view all the Torque products as part of the same platform - because development is shared. TGE's ... read more 01/27/2005 (12:08 am)
Bots Try using turbo to maneuver past the bots. They are typically pretty easy to shove around in that ca... read more 01/24/2005 (9:39 pm)
Networking Security: Certificate No, the Certificate class does not require you to use a CA. You, the TNL user, are responsible for t... read more 01/23/2005 (9:20 pm)
Documentation Take a look at, ah, example/common/scripts/scriptDoc.cs... read more 01/23/2005 (3:20 pm)
Sort of a traction thing. not sure what single concept is called Apply a small force that's, say, the opposite of the normal of the current surface?... read more 01/23/2005 (3:17 pm)
Animations one by one You would probably need to make some small C++ changes to detect when the one animation ends, otherw... read more 01/23/2005 (3:15 pm)
Fog Layer Popping There should be a height range (top/bottom) and a visible distance for each fog volume. I don't reme... read more 01/23/2005 (3:14 pm)
Passing by reference in script? "new script function"?... read more 01/23/2005 (3:11 pm)
Idea about HP powerup... A topic of hot debate amongst us devs. We ultimately decided against it based on our experience w... read more 01/22/2005 (4:36 pm)
SetInteriorRenderMode(); doesnt work yet? SIRM uses a lot of slower GL render code; it would take some love with the PrimBuilder or a rewrite ... read more 01/22/2005 (4:24 pm)
Documentation DumpConsoleClasses() and dumpConsoleFunctions() can also be handy.... read more 01/22/2005 (4:24 pm)
MacCarbfileio.cc has no copyFile() function @Unnamed contributor who answers this plea: This would be an excellent candidate for inclusion into ... read more 01/22/2005 (4:22 pm)
Logitech Keyboard Bug Thanks. Hopefully it will be helpful for others with similar keyboards. :)... read more 01/22/2005 (4:21 pm)
How to change from one to another level in my game? What sort of file formats are you trying to convert between?... read more 01/22/2005 (4:20 pm)
Mission Complete = How Do I Load The Next Mission? CycleMission, grep for it.... read more 01/22/2005 (4:18 pm)
Recommendations for porting C++ game code to Torque Hehehe... Thanks for the follow up! :)... read more 01/22/2005 (4:18 pm)
(TorqueScript) Set an object field virtually? Thanks for checking what I said. :)... read more 01/22/2005 (4:17 pm)
Ai Los LOS is a perfectly straight line.... read more 01/22/2005 (4:17 pm)
New to the community w/ShapeBase method question You could also do a check on the variable that controls the fade - if it's less than 0.1 or so, rend... read more 01/22/2005 (4:15 pm)
Mouse right-click inside GUIs There should be an onRightClick() method that gets called. Try reading through gui/guiControl.cc.... read more 01/22/2005 (4:14 pm)
Fog Layer Popping Hmm... What are your fog volume parameters?... read more 01/22/2005 (4:13 pm)
Calling script functions from c++ It's just like the parameters for main() - an array of pointers to strings.... read more 01/22/2005 (4:12 pm)
Network Update Delay Running two instances of a game on the same system can often make the machine chug. (After all, if o... read more 01/22/2005 (4:11 pm)
Anyone interested in new player model? (+scale query) Kickass model. I look forward to seeing it in game. Maybe in TSE? ^^;... read more 01/22/2005 (4:10 pm)
Opengl 2.0 @Manoel: I don't know either. They're cool and all but not fundamentally different from other animat... read more 01/22/2005 (4:10 pm)
Click n Pick Did you get rid of the GuiShapeNameHud?... read more 01/22/2005 (4:02 pm)
How do demo recording works? Write 'em out as values into the stream. For the tick where the slap or jump happens, write a bit ou... read more 01/20/2005 (11:19 pm)
Render collision mesh debugging mode? The TST Pro can show that stuff. You can also get them to show in-game by abusing TS a little bit.... read more 01/20/2005 (11:18 pm)
Creating an in-game Journal using GuiMessageVectorCtrl Cool! :)... read more 01/20/2005 (11:18 pm)
TSShapeInstance::snapShot is making invalid bitmaps Ah, wonderful. An odyssey through Torque, eh? :)... read more 01/20/2005 (11:17 pm)
(TorqueScript) Set an object field virtually? That's odd. Anyway, yes, eval works good. You can also do things like ("Obj" @ %var).field And... read more 01/20/2005 (11:16 pm)
Detection of missing 3D hardware still working? Glad to hear!... read more 01/20/2005 (11:15 pm)
Moving Images In Gui I think you have a typo there, Anthony. :) Anyway, the GUIs respond well to simple animation tech... read more 01/20/2005 (11:14 pm)
Default material mapping In many cases if a material is not specified, things will fall back to a simple fixed function imple... read more 01/20/2005 (11:12 pm)
Torque features wishlist. And the docs are also about to get a lot better. More on that later, though.... read more 01/20/2005 (11:11 pm)
Idea: Fewer than 3 weapons This sounds like an excellent mod. Wait for TorqueApp release. :)... read more 01/20/2005 (11:07 pm)
Bug: Boost + Speed Zones = Slow Good bug, will have to fix.... read more 01/20/2005 (11:07 pm)