Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Passing by reference in script? | That won't work, unfortunately. It might be possible to pass references to stuff in different scopes... read more | 01/27/2005 (5:40 pm) |
| Can someone explain this bit of TorqueScript to me? | That is, incidentally, a HORRIBLE HORRIBLE HACK, which I am shocked made it into the particle editor... read more | 01/27/2005 (5:39 pm) |
| Sending variable length arrays? | It's pretty simple. At some point you're going to get your hands on a BitStream (either in your NetE... read more | 01/27/2005 (5:36 pm) |
| Smooth rotation of objects? | You'll have to do this with some C++ changes, particularly to get interpolation and prediction worki... read more | 01/27/2005 (5:34 pm) |
| To get the time remaining in a scheduled event | Cool. Probably worth adding to HEAD, so it's on my list now!... read more | 01/27/2005 (5:33 pm) |
| Highlight selectable grid system. | @Nathan - That is the desired effect? If it's relatively small scale like that, I'd suggest simpl... read more | 01/27/2005 (5:30 pm) |
| Posted about this earlier... but no responses.. | There isn't a library to link against, actually. Torque is not a library. :) There are some basic... read more | 01/27/2005 (5:29 pm) |
| BSP support | What do you mean by BSP, exactly? Not to be pedantic, but if you mean it in the quake/level design s... read more | 01/27/2005 (5:24 pm) |
| Going down hallways and up stairs | You could try replacing the bouding box with a cylinder or capsule; pretty fast to calculate and wou... read more | 01/27/2005 (5:22 pm) |
| Splitting TGE into a set of shared libraries | Just rip it out, man. :) There's nothing really magic, just delete files with functionality you d... read more | 01/27/2005 (5:19 pm) |
| Item::unpackUpdate() Bug - Affects setCollisionTimeout() | Good eye, Ed. I've put this on my todolist.... read more | 01/27/2005 (4:24 pm) |
| The limited moduals is no good | Zap is not in Beta anymore. It hasn't been for two releases. If you like the game, buy it. It's $... read more | 01/27/2005 (12:23 am) |
| Bug: Bot Behavior | It actually depends a lot on WHICH bots are playing. Some are very offensive, some are very defensiv... read more | 01/27/2005 (12:11 am) |
| Opengl 2.0 | We view all the Torque products as part of the same platform - because development is shared. TGE's ... read more | 01/27/2005 (12:08 am) |
| Bots | Try using turbo to maneuver past the bots. They are typically pretty easy to shove around in that ca... read more | 01/24/2005 (9:39 pm) |
| Networking Security: Certificate | No, the Certificate class does not require you to use a CA. You, the TNL user, are responsible for t... read more | 01/23/2005 (9:20 pm) |
| Documentation | Take a look at, ah, example/common/scripts/scriptDoc.cs... read more | 01/23/2005 (3:20 pm) |
| Sort of a traction thing. not sure what single concept is called | Apply a small force that's, say, the opposite of the normal of the current surface?... read more | 01/23/2005 (3:17 pm) |
| Animations one by one | You would probably need to make some small C++ changes to detect when the one animation ends, otherw... read more | 01/23/2005 (3:15 pm) |
| Fog Layer Popping | There should be a height range (top/bottom) and a visible distance for each fog volume. I don't reme... read more | 01/23/2005 (3:14 pm) |
| Passing by reference in script? | "new script function"?... read more | 01/23/2005 (3:11 pm) |
| Idea about HP powerup... | A topic of hot debate amongst us devs. We ultimately decided against it based on our experience w... read more | 01/22/2005 (4:36 pm) |
| SetInteriorRenderMode(); doesnt work yet? | SIRM uses a lot of slower GL render code; it would take some love with the PrimBuilder or a rewrite ... read more | 01/22/2005 (4:24 pm) |
| Documentation | DumpConsoleClasses() and dumpConsoleFunctions() can also be handy.... read more | 01/22/2005 (4:24 pm) |
| MacCarbfileio.cc has no copyFile() function | @Unnamed contributor who answers this plea: This would be an excellent candidate for inclusion into ... read more | 01/22/2005 (4:22 pm) |
| Logitech Keyboard Bug | Thanks. Hopefully it will be helpful for others with similar keyboards. :)... read more | 01/22/2005 (4:21 pm) |
| How to change from one to another level in my game? | What sort of file formats are you trying to convert between?... read more | 01/22/2005 (4:20 pm) |
| Mission Complete = How Do I Load The Next Mission? | CycleMission, grep for it.... read more | 01/22/2005 (4:18 pm) |
| Recommendations for porting C++ game code to Torque | Hehehe... Thanks for the follow up! :)... read more | 01/22/2005 (4:18 pm) |
| (TorqueScript) Set an object field virtually? | Thanks for checking what I said. :)... read more | 01/22/2005 (4:17 pm) |
| Ai Los | LOS is a perfectly straight line.... read more | 01/22/2005 (4:17 pm) |
| New to the community w/ShapeBase method question | You could also do a check on the variable that controls the fade - if it's less than 0.1 or so, rend... read more | 01/22/2005 (4:15 pm) |
| Mouse right-click inside GUIs | There should be an onRightClick() method that gets called. Try reading through gui/guiControl.cc.... read more | 01/22/2005 (4:14 pm) |
| Fog Layer Popping | Hmm... What are your fog volume parameters?... read more | 01/22/2005 (4:13 pm) |
| Calling script functions from c++ | It's just like the parameters for main() - an array of pointers to strings.... read more | 01/22/2005 (4:12 pm) |
| Network Update Delay | Running two instances of a game on the same system can often make the machine chug. (After all, if o... read more | 01/22/2005 (4:11 pm) |
| Anyone interested in new player model? (+scale query) | Kickass model. I look forward to seeing it in game. Maybe in TSE? ^^;... read more | 01/22/2005 (4:10 pm) |
| Opengl 2.0 | @Manoel: I don't know either. They're cool and all but not fundamentally different from other animat... read more | 01/22/2005 (4:10 pm) |
| Click n Pick | Did you get rid of the GuiShapeNameHud?... read more | 01/22/2005 (4:02 pm) |
| How do demo recording works? | Write 'em out as values into the stream. For the tick where the slap or jump happens, write a bit ou... read more | 01/20/2005 (11:19 pm) |
| Render collision mesh debugging mode? | The TST Pro can show that stuff. You can also get them to show in-game by abusing TS a little bit.... read more | 01/20/2005 (11:18 pm) |
| Creating an in-game Journal using GuiMessageVectorCtrl | Cool! :)... read more | 01/20/2005 (11:18 pm) |
| TSShapeInstance::snapShot is making invalid bitmaps | Ah, wonderful. An odyssey through Torque, eh? :)... read more | 01/20/2005 (11:17 pm) |
| (TorqueScript) Set an object field virtually? | That's odd. Anyway, yes, eval works good. You can also do things like ("Obj" @ %var).field And... read more | 01/20/2005 (11:16 pm) |
| Detection of missing 3D hardware still working? | Glad to hear!... read more | 01/20/2005 (11:15 pm) |
| Moving Images In Gui | I think you have a typo there, Anthony. :) Anyway, the GUIs respond well to simple animation tech... read more | 01/20/2005 (11:14 pm) |
| Default material mapping | In many cases if a material is not specified, things will fall back to a simple fixed function imple... read more | 01/20/2005 (11:12 pm) |
| Torque features wishlist. | And the docs are also about to get a lot better. More on that later, though.... read more | 01/20/2005 (11:11 pm) |
| Idea: Fewer than 3 weapons | This sounds like an excellent mod. Wait for TorqueApp release. :)... read more | 01/20/2005 (11:07 pm) |
| Bug: Boost + Speed Zones = Slow | Good bug, will have to fix.... read more | 01/20/2005 (11:07 pm) |