Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Passing by reference in script? | Gah... Interesting, though.... read more | 01/29/2005 (5:40 pm) |
| I need something to make script code with, freeware. | I use TextPad.... read more | 01/29/2005 (5:39 pm) |
| Ugly lighting | It does lighting to the same extent the engine does it in-demo...... read more | 01/29/2005 (5:38 pm) |
| Interior Lightmaps using too much ram | Josh, I'm trying to understand the circumstances around your problem. I expressed a baseline for... read more | 01/29/2005 (5:35 pm) |
| Update: Fixed! RTS starter Kit Multiplayer bug | Then we'll need to update the installer.... read more | 01/29/2005 (5:26 pm) |
| Update: Fixed! RTS starter Kit Multiplayer bug | We haven't updated the installer. So if it is a broken installer, then you will continue to see the ... read more | 01/29/2005 (2:07 pm) |
| Update: Fixed! RTS starter Kit Multiplayer bug | In fact, the last change to our SVN repository for RTS was Dec 6 - I just pulled it down, built from... read more | 01/29/2005 (1:43 pm) |
| Script tutorial docs don't match directory structure | There is not one. Work relative to the executable. For instance, exec("starter.fps/main.cs");... read more | 01/29/2005 (1:19 pm) |
| Fix for DTS Auto Billboards | Where are the crashes?... read more | 01/29/2005 (1:18 pm) |
| Multiple player at the same keyboard | That sounds like a good way to do it. If you wanted to work hard, you could probably get parallel G... read more | 01/29/2005 (1:18 pm) |
| Suggestions: Server Administration | Duly noted.... read more | 01/29/2005 (1:14 pm) |
| Suggestion: Allow Clicking in Menus | Man... Mouse and keyboard... :-/... read more | 01/29/2005 (1:14 pm) |
| Bots | This would be another feature for the TorqueApp version.... read more | 01/29/2005 (1:14 pm) |
| Ugly lighting | BTW, you are aware that there is a primitive showtool in TSE?... read more | 01/29/2005 (12:58 pm) |
| Terrain Texture Painter... | What platform?... read more | 01/29/2005 (12:57 pm) |
| Stormfog (again) | CommandToClient? Are you directly setting fields or are you calling the storm fog helper methods?... read more | 01/29/2005 (12:56 pm) |
| VS 6.0 Issues | TBE isn't going to be the only compiler we support, just the one we'll be presenting to beginners. F... read more | 01/29/2005 (12:56 pm) |
| Mousebutton respawn | The client sends a commandToServer to the server when it wants to respawn. Just schedule() a call to... read more | 01/29/2005 (12:55 pm) |
| Passing by reference in script? | GEvalState.stack[gEvalState.stack.size() - 1] is approximately the right idiom. You also have to upd... read more | 01/29/2005 (12:54 pm) |
| Animations enumerated | If you check player.cc, early on in the source there is a table listing all the animations relating ... read more | 01/29/2005 (12:50 pm) |
| Interior Lightmaps using too much ram | How much interior data do you have? Vertex lighting at least in theory should give you an overhead o... read more | 01/29/2005 (12:48 pm) |
| Maximum number of Mounts? | There is a limit because each slot, used or not, takes up a little bit of network bandwidth. :) Look... read more | 01/29/2005 (12:47 pm) |
| Charector pack and AI issue. | Thanks for posting the fix!... read more | 01/29/2005 (12:46 pm) |
| Class id out of range fatal error (bitstream.cc) | So, the GameBase is one route that would probably work OK, subclassing GameInterface is also a good ... read more | 01/29/2005 (12:44 pm) |
| Fix for DTS Auto Billboards | Try prepending, ah... BB:: , maybe? For the max and maya exporters, you don't have to do any "mod... read more | 01/29/2005 (12:50 am) |
| Camera oddity with respect to World Editor | Paste it up here or make a resource - either way sounds like worthwhile fixes. Thanks for sharing! ... read more | 01/29/2005 (12:49 am) |
| Collision inaccurate with small dimensions | How small of objects are you dealing with? You may be running into F32 precision issues. Are you ... read more | 01/29/2005 (12:48 am) |
| Team colors for shapeNameHud | I would imagine a U32 would be the better choice.... read more | 01/29/2005 (12:47 am) |
| Sending variable length arrays? | Be aware that if you go over the 1400 byte limit, Torque will assert and die. NetEvent is a SimOb... read more | 01/29/2005 (12:46 am) |
| Downloadable Documentation? | Tru dat. In fact, the doxygen docs explain how to generate them. As for the other docs, well... w... read more | 01/29/2005 (12:43 am) |
| Gui Editor Error | No worries. Glad to help!... read more | 01/29/2005 (12:42 am) |
| Audio problems.. | .cc is an old source file extension that was common on unix systems for a while. As for sound... ... read more | 01/29/2005 (12:41 am) |
| Character over terrain | Games are nototorious for requiring driver skullduggery to get going properly. We'd love to fix i... read more | 01/29/2005 (12:39 am) |
| Schedule() documentation | And we're gonna be rolling out some even nicer docs in coming months... Just you wait and see. :)... read more | 01/29/2005 (12:35 am) |
| SetIsAdaptive() | Have you tried uping the packet size? Have you tried optimizing your main loop? TNL isn't really ... read more | 01/29/2005 (12:34 am) |
| Bug: Bot counts after map change | Not a bad idea, actually.... read more | 01/29/2005 (12:28 am) |
| Bug: Bot Behavior | The TorqueApp release will add customizability to the bot list, so you can do that sort of thing. Th... read more | 01/29/2005 (12:27 am) |
| Bug with chat filter | Moof. Can you mail Pat the words? (patw@garagegames.com). If we don't know them, it's hard to fix... read more | 01/29/2005 (12:24 am) |
| Idea: Fewer than 3 weapons | I dunno, would you pay to play mods? :)... read more | 01/29/2005 (12:23 am) |
| Possible bug in credits | Yeah, black is one of the randomly generated colors. Let's just say that I'm probably not a high pri... read more | 01/29/2005 (12:23 am) |
| Idea: Fewer than 3 weapons | We'd probably restrict modding to those who had bought Zap.... read more | 01/27/2005 (6:05 pm) |
| Possible bug in credits | Intriguing. Maybe it was a black flag?... read more | 01/27/2005 (6:04 pm) |
| Bug: Bot Behavior | If you want, I can set up a server with the bots on hard. :) We purposefully biased them to be pr... read more | 01/27/2005 (6:04 pm) |
| Dts lighting | Could be that they're all getting lit by the sun, causing a highlight in the same spot for all of th... read more | 01/27/2005 (5:59 pm) |
| UT style Static Meshes | We do only keep one instance of geometry in memory at a time, though.... read more | 01/27/2005 (5:55 pm) |
| Networking Security: Certificate | I'm not totally clear on what you're getting at here. :-/ The certificate is simply part of TNL's... read more | 01/27/2005 (5:54 pm) |
| Character over terrain | That's the Orc's shadow geometry. This is a known issue with ATI cards. No fix known, if I recall co... read more | 01/27/2005 (5:45 pm) |
| Gui Editor Error | No idea. Are you sure you're running identical script, with fresh DSOs and all?... read more | 01/27/2005 (5:43 pm) |
| OpenGL in Torque help | Make a GuiControl subclass and draw in that..? Torque is not an API, it's a platform. :)... read more | 01/27/2005 (5:42 pm) |
| Problem Executing Scripts From Console | Is test_scripts in your mod path?... read more | 01/27/2005 (5:42 pm) |