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Kyle Carter's Forum Posts

Thread Post Date Posted
Passing by reference in script? Gah... Interesting, though.... read more 01/29/2005 (5:40 pm)
I need something to make script code with, freeware. I use TextPad.... read more 01/29/2005 (5:39 pm)
Ugly lighting It does lighting to the same extent the engine does it in-demo...... read more 01/29/2005 (5:38 pm)
Interior Lightmaps using too much ram Josh, I'm trying to understand the circumstances around your problem. I expressed a baseline for... read more 01/29/2005 (5:35 pm)
Update: Fixed! RTS starter Kit Multiplayer bug Then we'll need to update the installer.... read more 01/29/2005 (5:26 pm)
Update: Fixed! RTS starter Kit Multiplayer bug We haven't updated the installer. So if it is a broken installer, then you will continue to see the ... read more 01/29/2005 (2:07 pm)
Update: Fixed! RTS starter Kit Multiplayer bug In fact, the last change to our SVN repository for RTS was Dec 6 - I just pulled it down, built from... read more 01/29/2005 (1:43 pm)
Script tutorial docs don't match directory structure There is not one. Work relative to the executable. For instance, exec("starter.fps/main.cs");... read more 01/29/2005 (1:19 pm)
Fix for DTS Auto Billboards Where are the crashes?... read more 01/29/2005 (1:18 pm)
Multiple player at the same keyboard That sounds like a good way to do it. If you wanted to work hard, you could probably get parallel G... read more 01/29/2005 (1:18 pm)
Suggestions: Server Administration Duly noted.... read more 01/29/2005 (1:14 pm)
Suggestion: Allow Clicking in Menus Man... Mouse and keyboard... :-/... read more 01/29/2005 (1:14 pm)
Bots This would be another feature for the TorqueApp version.... read more 01/29/2005 (1:14 pm)
Ugly lighting BTW, you are aware that there is a primitive showtool in TSE?... read more 01/29/2005 (12:58 pm)
Terrain Texture Painter... What platform?... read more 01/29/2005 (12:57 pm)
Stormfog (again) CommandToClient? Are you directly setting fields or are you calling the storm fog helper methods?... read more 01/29/2005 (12:56 pm)
VS 6.0 Issues TBE isn't going to be the only compiler we support, just the one we'll be presenting to beginners. F... read more 01/29/2005 (12:56 pm)
Mousebutton respawn The client sends a commandToServer to the server when it wants to respawn. Just schedule() a call to... read more 01/29/2005 (12:55 pm)
Passing by reference in script? GEvalState.stack[gEvalState.stack.size() - 1] is approximately the right idiom. You also have to upd... read more 01/29/2005 (12:54 pm)
Animations enumerated If you check player.cc, early on in the source there is a table listing all the animations relating ... read more 01/29/2005 (12:50 pm)
Interior Lightmaps using too much ram How much interior data do you have? Vertex lighting at least in theory should give you an overhead o... read more 01/29/2005 (12:48 pm)
Maximum number of Mounts? There is a limit because each slot, used or not, takes up a little bit of network bandwidth. :) Look... read more 01/29/2005 (12:47 pm)
Charector pack and AI issue. Thanks for posting the fix!... read more 01/29/2005 (12:46 pm)
Class id out of range fatal error (bitstream.cc) So, the GameBase is one route that would probably work OK, subclassing GameInterface is also a good ... read more 01/29/2005 (12:44 pm)
Fix for DTS Auto Billboards Try prepending, ah... BB:: , maybe? For the max and maya exporters, you don't have to do any "mod... read more 01/29/2005 (12:50 am)
Camera oddity with respect to World Editor Paste it up here or make a resource - either way sounds like worthwhile fixes. Thanks for sharing! ... read more 01/29/2005 (12:49 am)
Collision inaccurate with small dimensions How small of objects are you dealing with? You may be running into F32 precision issues. Are you ... read more 01/29/2005 (12:48 am)
Team colors for shapeNameHud I would imagine a U32 would be the better choice.... read more 01/29/2005 (12:47 am)
Sending variable length arrays? Be aware that if you go over the 1400 byte limit, Torque will assert and die. NetEvent is a SimOb... read more 01/29/2005 (12:46 am)
Downloadable Documentation? Tru dat. In fact, the doxygen docs explain how to generate them. As for the other docs, well... w... read more 01/29/2005 (12:43 am)
Gui Editor Error No worries. Glad to help!... read more 01/29/2005 (12:42 am)
Audio problems.. .cc is an old source file extension that was common on unix systems for a while. As for sound... ... read more 01/29/2005 (12:41 am)
Character over terrain Games are nototorious for requiring driver skullduggery to get going properly. We'd love to fix i... read more 01/29/2005 (12:39 am)
Schedule() documentation And we're gonna be rolling out some even nicer docs in coming months... Just you wait and see. :)... read more 01/29/2005 (12:35 am)
SetIsAdaptive() Have you tried uping the packet size? Have you tried optimizing your main loop? TNL isn't really ... read more 01/29/2005 (12:34 am)
Bug: Bot counts after map change Not a bad idea, actually.... read more 01/29/2005 (12:28 am)
Bug: Bot Behavior The TorqueApp release will add customizability to the bot list, so you can do that sort of thing. Th... read more 01/29/2005 (12:27 am)
Bug with chat filter Moof. Can you mail Pat the words? (patw@garagegames.com). If we don't know them, it's hard to fix... read more 01/29/2005 (12:24 am)
Idea: Fewer than 3 weapons I dunno, would you pay to play mods? :)... read more 01/29/2005 (12:23 am)
Possible bug in credits Yeah, black is one of the randomly generated colors. Let's just say that I'm probably not a high pri... read more 01/29/2005 (12:23 am)
Idea: Fewer than 3 weapons We'd probably restrict modding to those who had bought Zap.... read more 01/27/2005 (6:05 pm)
Possible bug in credits Intriguing. Maybe it was a black flag?... read more 01/27/2005 (6:04 pm)
Bug: Bot Behavior If you want, I can set up a server with the bots on hard. :) We purposefully biased them to be pr... read more 01/27/2005 (6:04 pm)
Dts lighting Could be that they're all getting lit by the sun, causing a highlight in the same spot for all of th... read more 01/27/2005 (5:59 pm)
UT style Static Meshes We do only keep one instance of geometry in memory at a time, though.... read more 01/27/2005 (5:55 pm)
Networking Security: Certificate I'm not totally clear on what you're getting at here. :-/ The certificate is simply part of TNL's... read more 01/27/2005 (5:54 pm)
Character over terrain That's the Orc's shadow geometry. This is a known issue with ATI cards. No fix known, if I recall co... read more 01/27/2005 (5:45 pm)
Gui Editor Error No idea. Are you sure you're running identical script, with fresh DSOs and all?... read more 01/27/2005 (5:43 pm)
OpenGL in Torque help Make a GuiControl subclass and draw in that..? Torque is not an API, it's a platform. :)... read more 01/27/2005 (5:42 pm)
Problem Executing Scripts From Console Is test_scripts in your mod path?... read more 01/27/2005 (5:42 pm)