Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Particle datablock help | Glad you solved your own problem, and more importantly shared the solution!... read more | 02/02/2005 (9:51 pm) |
| Numpad whoes | This is something we'll have to fix for the upcoming Torque-based editors. :)... read more | 02/02/2005 (9:51 pm) |
| Communicating with other applications | And since it's a local connection, it's comparable in speed/overhead to most IPC methods.... read more | 02/02/2005 (9:50 pm) |
| Adding UV Coords to Terrain Textures. | Actually, most GPU implementations handle FEWER layers than Torque's software blender. Sort of like ... read more | 02/02/2005 (9:50 pm) |
| Sending variable length arrays? | "The netobject is inside the Simobject." I'm not sure what you mean by this. Can you elaborate? I... read more | 02/02/2005 (9:46 pm) |
| GetUnit( ) | There's no header for that function; it's mostly for script use. What are you trying to do? It might... read more | 02/02/2005 (9:44 pm) |
| OnCollision Fails...Sometimes | I know that people have built games that depend on this sort of functionality, so it can be done. I ... read more | 02/02/2005 (9:42 pm) |
| Particles bouncing off objects and terrain | A few people have implemented this in the past. You basically cast a ray from each particles startin... read more | 02/02/2005 (9:41 pm) |
| VC7 Solution contains files in the wrong location | PlatformAI.h?... read more | 02/02/2005 (5:24 pm) |
| How to get min/max terrain height for a mission area? | 1. Yup, right on. It's actually a hierarchy of bounding boxes. 2. Because the values stored in th... read more | 02/02/2005 (5:18 pm) |
| Class id out of range fatal error (bitstream.cc) | There's a variety of information in the forums, in the code, and elsewhere. No links on me, though..... read more | 02/02/2005 (2:00 am) |
| Please, help me to make an empty mission !!! | Have you tried editing the .mis file directly? It's plain text, easily editable in notepad or anothe... read more | 02/02/2005 (1:56 am) |
| Need some real real basic help | Create a GuiTextCtrl in the Gui Editor and set the text to whatever value you need. You can't print ... read more | 02/02/2005 (1:53 am) |
| Shadow maps in TSE | I do all my best coding when under the influence of spice... I am able to avoid bugs before I ever c... read more | 02/02/2005 (12:47 am) |
| Materials | Yes, could totally work. Though it might be pretty hairy to get working absolutely right, I think it... read more | 02/02/2005 (12:46 am) |
| Downloadable Documentation? | The other files for making doxygen docs are part of it. Doxygen itself, you have to download. (We mi... read more | 02/02/2005 (12:45 am) |
| Class id out of range fatal error (bitstream.cc) | You should be both a client and server object if all goes well... Have you tried reading the docs on... read more | 02/02/2005 (12:44 am) |
| Who wasted there money? :P | [b]This is an awesome thread.[/b] I really want to encourage anyone who has used (or not used!) T... read more | 02/02/2005 (12:43 am) |
| Server Help.... | Can you post the exact text of the error?... read more | 02/01/2005 (3:52 pm) |
| Limits to total number of animation sequences? | I'm not so much the Torque Master as just good at nitpicking... :P... read more | 01/31/2005 (9:26 pm) |
| Class id out of range fatal error (bitstream.cc) | Have youdone a clean rebuild lately?... read more | 01/31/2005 (9:25 pm) |
| Turning off Dif collision | @Nick: No. Collision only incurs a performance hit if you're colliding with something.... read more | 01/31/2005 (4:03 pm) |
| Multiple geometries in one .dts file | The hierarchy should be preserved by all the exporters. You should definitely check out the Torqu... read more | 01/31/2005 (2:57 pm) |
| Collision inaccurate with small dimensions | I spoke with Tim Gift about this. There are some tolerances in the engine that are set to be about a... read more | 01/31/2005 (1:13 pm) |
| Container::castRay() returns object space normals?? | Yes, you're correct. I've put this on my todo list.... read more | 01/31/2005 (1:11 pm) |
| Pixel Shaders | [url]www.indiegamescon.com[/url] - last year's site. As for TSE, it's ready to develop games on n... read more | 01/31/2005 (12:59 pm) |
| Multiple player at the same keyboard | Ok, I thought you weren't also trying for network support, too. Since that's the case, I think you'r... read more | 01/31/2005 (12:49 pm) |
| Texture Manager crash | Thanks for posting the conclusion to your problem!... read more | 01/31/2005 (12:48 pm) |
| Bots going nowhere (well, "0,0,0") | It's probably just a misset flag or edge case that isn't handled properly. Can you get the behavior ... read more | 01/31/2005 (12:47 pm) |
| GuiBitmap... positioning bug? | That's one of my todo tasks for the editor work we're doing here at GG; the new inspector suffers fr... read more | 01/31/2005 (12:44 pm) |
| [BOT]Skulker can play soccer | When we get clan registration in (and the name limiting that goes with it), the [BOT] clan will be t... read more | 01/31/2005 (12:42 pm) |
| Server Help.... | What sort of output are you getting from the Terminal window? You should be able to copy and paste i... read more | 01/30/2005 (9:03 pm) |
| Torque won't run outside of Xcode? | I'll have to defer to somebody who knows macs better... I'd guess it's a config issue but it's not s... read more | 01/30/2005 (9:02 pm) |
| Torque script debugger | What you see is what you get. Most of the code in Torque was written on a short timeline to address ... read more | 01/30/2005 (7:10 pm) |
| Request: Show number of bots in server list | Exactly. :)... read more | 01/30/2005 (7:09 pm) |
| Torque won't run outside of Xcode? | Bad working directory maybe?... read more | 01/30/2005 (7:08 pm) |
| Request: Show number of bots in server list | We already have a field for this, just don't have a column in the server browser. We'll be doing mo... read more | 01/30/2005 (4:13 pm) |
| Torque script debugger | It's one of the relatively undocumented parts of the engine. I'd really love to improve the docs, so... read more | 01/30/2005 (1:03 pm) |
| Suggestion: Allow Clicking in Menus | Stephen is exactly right. Zap is absolutely designed to be played with a dual analog controller. So ... read more | 01/30/2005 (1:00 pm) |
| Lightwave to DTS -- a bust :( | TorqueShowTool Pro is an excellent way to see what's going on inside your DTS shapes, btw.... read more | 01/30/2005 (12:56 pm) |
| Limits to total number of animation sequences? | Even at 2000 bytes you're liable to start running into MTU problems. :-/... read more | 01/30/2005 (12:53 pm) |
| Multiple player at the same keyboard | Yeagh! That's the [b]really really really complicated[/b] way to do it. The way you should be doi... read more | 01/30/2005 (12:52 pm) |
| Milestones | When it's done. You're right.... read more | 01/30/2005 (12:46 pm) |
| Fix for DTS Auto Billboards | Clint: Hmm... Curious. It might not like the sorted mesh? Stevie: What?... read more | 01/29/2005 (10:42 pm) |
| Multiple player at the same keyboard | Wouldn't it be wildly challenging to maintain two gameconnections in a loopback situation?... read more | 01/29/2005 (10:41 pm) |
| Shadow maps in TSE | I saw that earlier today. Very cool! Seems like it'd be fun to implement...... read more | 01/29/2005 (10:40 pm) |
| Limits to total number of animation sequences? | You can only fit so many animation names in the TSShapeConstructor. It sends them all in one go, thu... read more | 01/29/2005 (10:39 pm) |
| Multiple player at the same keyboard | Why is that latter approach bad? It seems like it would work fine to me...... read more | 01/29/2005 (8:57 pm) |
| Interior Lightmaps using too much ram | How many brushes does it have? How many surfaces? One big instance or many small ones? Can you post ... read more | 01/29/2005 (8:04 pm) |
| Collision inaccurate with small dimensions | Yeah, I'd say that for that scale you're going to start running into precision issues. What are you ... read more | 01/29/2005 (5:43 pm) |