Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
Particle datablock help Glad you solved your own problem, and more importantly shared the solution!... read more 02/02/2005 (9:51 pm)
Numpad whoes This is something we'll have to fix for the upcoming Torque-based editors. :)... read more 02/02/2005 (9:51 pm)
Communicating with other applications And since it's a local connection, it's comparable in speed/overhead to most IPC methods.... read more 02/02/2005 (9:50 pm)
Adding UV Coords to Terrain Textures. Actually, most GPU implementations handle FEWER layers than Torque's software blender. Sort of like ... read more 02/02/2005 (9:50 pm)
Sending variable length arrays? "The netobject is inside the Simobject." I'm not sure what you mean by this. Can you elaborate? I... read more 02/02/2005 (9:46 pm)
GetUnit( ) There's no header for that function; it's mostly for script use. What are you trying to do? It might... read more 02/02/2005 (9:44 pm)
OnCollision Fails...Sometimes I know that people have built games that depend on this sort of functionality, so it can be done. I ... read more 02/02/2005 (9:42 pm)
Particles bouncing off objects and terrain A few people have implemented this in the past. You basically cast a ray from each particles startin... read more 02/02/2005 (9:41 pm)
VC7 Solution contains files in the wrong location PlatformAI.h?... read more 02/02/2005 (5:24 pm)
How to get min/max terrain height for a mission area? 1. Yup, right on. It's actually a hierarchy of bounding boxes. 2. Because the values stored in th... read more 02/02/2005 (5:18 pm)
Class id out of range fatal error (bitstream.cc) There's a variety of information in the forums, in the code, and elsewhere. No links on me, though..... read more 02/02/2005 (2:00 am)
Please, help me to make an empty mission !!! Have you tried editing the .mis file directly? It's plain text, easily editable in notepad or anothe... read more 02/02/2005 (1:56 am)
Need some real real basic help Create a GuiTextCtrl in the Gui Editor and set the text to whatever value you need. You can't print ... read more 02/02/2005 (1:53 am)
Shadow maps in TSE I do all my best coding when under the influence of spice... I am able to avoid bugs before I ever c... read more 02/02/2005 (12:47 am)
Materials Yes, could totally work. Though it might be pretty hairy to get working absolutely right, I think it... read more 02/02/2005 (12:46 am)
Downloadable Documentation? The other files for making doxygen docs are part of it. Doxygen itself, you have to download. (We mi... read more 02/02/2005 (12:45 am)
Class id out of range fatal error (bitstream.cc) You should be both a client and server object if all goes well... Have you tried reading the docs on... read more 02/02/2005 (12:44 am)
Who wasted there money? :P [b]This is an awesome thread.[/b] I really want to encourage anyone who has used (or not used!) T... read more 02/02/2005 (12:43 am)
Server Help.... Can you post the exact text of the error?... read more 02/01/2005 (3:52 pm)
Limits to total number of animation sequences? I'm not so much the Torque Master as just good at nitpicking... :P... read more 01/31/2005 (9:26 pm)
Class id out of range fatal error (bitstream.cc) Have youdone a clean rebuild lately?... read more 01/31/2005 (9:25 pm)
Turning off Dif collision @Nick: No. Collision only incurs a performance hit if you're colliding with something.... read more 01/31/2005 (4:03 pm)
Multiple geometries in one .dts file The hierarchy should be preserved by all the exporters. You should definitely check out the Torqu... read more 01/31/2005 (2:57 pm)
Collision inaccurate with small dimensions I spoke with Tim Gift about this. There are some tolerances in the engine that are set to be about a... read more 01/31/2005 (1:13 pm)
Container::castRay() returns object space normals?? Yes, you're correct. I've put this on my todo list.... read more 01/31/2005 (1:11 pm)
Pixel Shaders [url]www.indiegamescon.com[/url] - last year's site. As for TSE, it's ready to develop games on n... read more 01/31/2005 (12:59 pm)
Multiple player at the same keyboard Ok, I thought you weren't also trying for network support, too. Since that's the case, I think you'r... read more 01/31/2005 (12:49 pm)
Texture Manager crash Thanks for posting the conclusion to your problem!... read more 01/31/2005 (12:48 pm)
Bots going nowhere (well, "0,0,0") It's probably just a misset flag or edge case that isn't handled properly. Can you get the behavior ... read more 01/31/2005 (12:47 pm)
GuiBitmap... positioning bug? That's one of my todo tasks for the editor work we're doing here at GG; the new inspector suffers fr... read more 01/31/2005 (12:44 pm)
[BOT]Skulker can play soccer When we get clan registration in (and the name limiting that goes with it), the [BOT] clan will be t... read more 01/31/2005 (12:42 pm)
Server Help.... What sort of output are you getting from the Terminal window? You should be able to copy and paste i... read more 01/30/2005 (9:03 pm)
Torque won't run outside of Xcode? I'll have to defer to somebody who knows macs better... I'd guess it's a config issue but it's not s... read more 01/30/2005 (9:02 pm)
Torque script debugger What you see is what you get. Most of the code in Torque was written on a short timeline to address ... read more 01/30/2005 (7:10 pm)
Request: Show number of bots in server list Exactly. :)... read more 01/30/2005 (7:09 pm)
Torque won't run outside of Xcode? Bad working directory maybe?... read more 01/30/2005 (7:08 pm)
Request: Show number of bots in server list We already have a field for this, just don't have a column in the server browser. We'll be doing mo... read more 01/30/2005 (4:13 pm)
Torque script debugger It's one of the relatively undocumented parts of the engine. I'd really love to improve the docs, so... read more 01/30/2005 (1:03 pm)
Suggestion: Allow Clicking in Menus Stephen is exactly right. Zap is absolutely designed to be played with a dual analog controller. So ... read more 01/30/2005 (1:00 pm)
Lightwave to DTS -- a bust :( TorqueShowTool Pro is an excellent way to see what's going on inside your DTS shapes, btw.... read more 01/30/2005 (12:56 pm)
Limits to total number of animation sequences? Even at 2000 bytes you're liable to start running into MTU problems. :-/... read more 01/30/2005 (12:53 pm)
Multiple player at the same keyboard Yeagh! That's the [b]really really really complicated[/b] way to do it. The way you should be doi... read more 01/30/2005 (12:52 pm)
Milestones When it's done. You're right.... read more 01/30/2005 (12:46 pm)
Fix for DTS Auto Billboards Clint: Hmm... Curious. It might not like the sorted mesh? Stevie: What?... read more 01/29/2005 (10:42 pm)
Multiple player at the same keyboard Wouldn't it be wildly challenging to maintain two gameconnections in a loopback situation?... read more 01/29/2005 (10:41 pm)
Shadow maps in TSE I saw that earlier today. Very cool! Seems like it'd be fun to implement...... read more 01/29/2005 (10:40 pm)
Limits to total number of animation sequences? You can only fit so many animation names in the TSShapeConstructor. It sends them all in one go, thu... read more 01/29/2005 (10:39 pm)
Multiple player at the same keyboard Why is that latter approach bad? It seems like it would work fine to me...... read more 01/29/2005 (8:57 pm)
Interior Lightmaps using too much ram How many brushes does it have? How many surfaces? One big instance or many small ones? Can you post ... read more 01/29/2005 (8:04 pm)
Collision inaccurate with small dimensions Yeah, I'd say that for that scale you're going to start running into precision issues. What are you ... read more 01/29/2005 (5:43 pm)