Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
Syncing to vertical blank Developers often like to run faster than the vsync, so they have an idea of how much extra performan... read more 07/07/2004 (9:44 am)
Floating objects Pretty accurate, Ted.... read more 07/07/2004 (9:43 am)
FxSunlight bug (and fix) Checked it in.... read more 07/07/2004 (8:55 am)
Interior light not affecting the player The function is in SceneObject, getAmbientLightColor or somesuch; I'm sure with a bit of tweaking yo... read more 07/07/2004 (8:54 am)
Floating objects Oh, I doubt it's as bad as that. He just wants the object to follow a path, not be intelligent. In s... read more 07/07/2004 (8:54 am)
FxSunlight bug (and fix) Hmm, interesting. Ok, I think I've a fix, which I'll check in shortly. By the way, do you have probl... read more 07/07/2004 (8:50 am)
Problem with submeshes on player character Hmm... Interesting. It might be that the skin code in TSE is a bit brittle and doesn't like having m... read more 07/07/2004 (8:45 am)
WheeledVehicle and PhisicalZones The WheeledVehicle may not be doing the same container checks that the Player does. Have you looked ... read more 07/07/2004 (8:44 am)
Direction Vector Help Take the position of the camera and normalize it.... read more 07/07/2004 (8:36 am)
FxSunlight bug (and fix) Hey, congratulations - I think you've found a bug! I'm going in to check...... read more 07/07/2004 (8:35 am)
Grand Theft Auto games made by Torque? Well, Lore is hardly an MMO in the traditional sense; that's why they were able to pull it off. If t... read more 07/07/2004 (8:30 am)
Object Oriented Programming in Torque Script TorqueScript is designed to be good for controlling gameplay... for going the last mile between C++ ... read more 07/07/2004 (8:28 am)
Syncing to vertical blank I am pretty sure Torque has a synch to vertical blank option available. Have you checked all the scr... read more 07/06/2004 (9:37 pm)
Making game without scripts If you want to use Torque without touching the scripting, then you are going down a long, hard road.... read more 07/06/2004 (9:36 pm)
Script engine speed A rule of thumb: If script code is showing up in your profiles then you're probably doing something ... read more 07/06/2004 (9:32 pm)
Brain Editor It's not so much that Twinno decided against making BEP cross platform (in their island fortress no ... read more 07/06/2004 (9:31 pm)
Change field value Script fields are not sent over the network unless there is C++ code to do it.... read more 07/06/2004 (3:34 pm)
Collision with terrain. 1. Well, hopefully the x and y position in question is based on the world-space position not the pos... read more 07/06/2004 (3:27 pm)
TSE - Exactly how difficult is it to impliment. Glad to hear that. Best of luck to you! :)... read more 07/06/2004 (3:20 pm)
Object Oriented Programming in Torque Script Bryan, I fear you will find that our community is endemically focused on creating games, not on p... read more 07/06/2004 (3:19 pm)
New GG Front Page? Dammit, the space orc _was_ the bling bling. :P... read more 07/06/2004 (3:14 pm)
Script engine speed I know that there are at least a dozen professional games that use TorqueScript and none of them wer... read more 07/06/2004 (3:07 pm)
EXEing scripts from a .MIS File? Sure a .mis is a script file. It gets executed when the mission loads. With good script design you s... read more 07/06/2004 (3:06 pm)
Why did they Seperate TNL From TGE? Have you been to www.opentnl.org?... read more 07/06/2004 (3:04 pm)
TSE - Exactly how difficult is it to impliment. You can download and compile TSE out of the box. It is not an add on to TGE. It is a complete game e... read more 07/06/2004 (10:17 am)
Why did they Seperate TNL From TGE? I think you mean TGE? We don't sell a product called TNE. There are two versions now. TNL is a st... read more 07/06/2004 (10:15 am)
Script engine speed Josh Ritter already did this with Python, actually - you might want to check that out. sprintf an... read more 07/06/2004 (10:14 am)
New GG Front Page? The giant TSE ad is going to turn into a little TSE ad when we have something new to put up there. ... read more 07/06/2004 (8:10 am)
New GG Front Page? You realize that most of that space is going to be cycling around? The amount of space actually dedi... read more 07/06/2004 (7:58 am)
AudioEmitters - Upgrading This discussion is in the right place. I apparently screwed up when I did some renaming for consi... read more 07/06/2004 (7:51 am)
GuiMLTextCtrl quesiton Check out the demo application, the top botton on the main page will take you to a bunch of scrolla... read more 07/06/2004 (7:38 am)
Memory Access error on latest head in RELEASE build Run it with gdb - make sure you've generated the debug symbols when you compiled with GCC (-g, I bel... read more 07/06/2004 (7:38 am)
New home page Hey, good eye. The my shortcuts stuff is not meant to be visible on the intro page, actually. You... read more 07/05/2004 (9:32 pm)
3D Studio MAX Actually, Torque already supports everything that NG does, and possibly more (don't have their API s... read more 07/05/2004 (9:30 pm)
Brain Editor I'd be interested in seeing if BEP runs on wine, too. Though of course a native port would be a lot... read more 07/05/2004 (9:26 pm)
Memory Access error on latest head in RELEASE build You can do it. Just less information to be had. I can usually get a line number out of VC7, though I... read more 07/05/2004 (9:25 pm)
GuiMLTextCtrl quesiton The scrolling works like this - a GuiScrollCtrl shows scroll bars if its child is bigger than it is.... read more 07/05/2004 (9:24 pm)
What studio/engine do you recommend? I fear that BYOND is not really what Drew is looking for, although I could be wrong. If you want a n... read more 07/05/2004 (9:20 pm)
Interior light not affecting the player The player's lighting is based on the floor, I believe, not necessarily everything around it. You ma... read more 07/05/2004 (9:17 pm)
AudioEmitters - Upgrading This is in HEAD now.... read more 07/05/2004 (2:20 pm)
Memory Access error on latest head in RELEASE build Can you run in a debugger and tell us what line it dies on?... read more 07/05/2004 (1:26 pm)
HFL file types Look at the GuiMLTextCtrl; it has a special psuedo HTML formatting system.... read more 07/05/2004 (1:25 pm)
What studio/engine do you recommend? If you're wanting to really go whole hog, you might consider just using TNL and writing your own sim... read more 07/05/2004 (1:19 pm)
How do I delete a single global variable in script? I don't really understand what you're trying to do, but it's possible that the array syntax isn't ge... read more 07/05/2004 (7:59 am)
Getting an item to explode? Glad to help!... read more 07/05/2004 (7:56 am)
GUI Editor problem with parent/children controls Glad you got it fixed, Kama. I think that it's not unfair to require mac developers to get a two ... read more 07/05/2004 (7:55 am)
HFL file types An HFL is a plain text file that has an HFL extension. The formatting is for the GuiMLTextCtrl. Ther... read more 07/05/2004 (7:54 am)
Echo on client Have you tried typing trace(1);? It will make the script interpreter dump an exhaustive log of what ... read more 07/05/2004 (7:52 am)
Help with getting vertical movement Are you using atan or atan2? More importantly, are you working on the client or server side? If you'... read more 07/04/2004 (10:43 pm)
Adding Sprites You'd probably want an object that stored the sprite. Maybe export a billboard in a DTS?... read more 07/04/2004 (10:35 pm)