Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Syncing to vertical blank | Developers often like to run faster than the vsync, so they have an idea of how much extra performan... read more | 07/07/2004 (9:44 am) |
| Floating objects | Pretty accurate, Ted.... read more | 07/07/2004 (9:43 am) |
| FxSunlight bug (and fix) | Checked it in.... read more | 07/07/2004 (8:55 am) |
| Interior light not affecting the player | The function is in SceneObject, getAmbientLightColor or somesuch; I'm sure with a bit of tweaking yo... read more | 07/07/2004 (8:54 am) |
| Floating objects | Oh, I doubt it's as bad as that. He just wants the object to follow a path, not be intelligent. In s... read more | 07/07/2004 (8:54 am) |
| FxSunlight bug (and fix) | Hmm, interesting. Ok, I think I've a fix, which I'll check in shortly. By the way, do you have probl... read more | 07/07/2004 (8:50 am) |
| Problem with submeshes on player character | Hmm... Interesting. It might be that the skin code in TSE is a bit brittle and doesn't like having m... read more | 07/07/2004 (8:45 am) |
| WheeledVehicle and PhisicalZones | The WheeledVehicle may not be doing the same container checks that the Player does. Have you looked ... read more | 07/07/2004 (8:44 am) |
| Direction Vector Help | Take the position of the camera and normalize it.... read more | 07/07/2004 (8:36 am) |
| FxSunlight bug (and fix) | Hey, congratulations - I think you've found a bug! I'm going in to check...... read more | 07/07/2004 (8:35 am) |
| Grand Theft Auto games made by Torque? | Well, Lore is hardly an MMO in the traditional sense; that's why they were able to pull it off. If t... read more | 07/07/2004 (8:30 am) |
| Object Oriented Programming in Torque Script | TorqueScript is designed to be good for controlling gameplay... for going the last mile between C++ ... read more | 07/07/2004 (8:28 am) |
| Syncing to vertical blank | I am pretty sure Torque has a synch to vertical blank option available. Have you checked all the scr... read more | 07/06/2004 (9:37 pm) |
| Making game without scripts | If you want to use Torque without touching the scripting, then you are going down a long, hard road.... read more | 07/06/2004 (9:36 pm) |
| Script engine speed | A rule of thumb: If script code is showing up in your profiles then you're probably doing something ... read more | 07/06/2004 (9:32 pm) |
| Brain Editor | It's not so much that Twinno decided against making BEP cross platform (in their island fortress no ... read more | 07/06/2004 (9:31 pm) |
| Change field value | Script fields are not sent over the network unless there is C++ code to do it.... read more | 07/06/2004 (3:34 pm) |
| Collision with terrain. | 1. Well, hopefully the x and y position in question is based on the world-space position not the pos... read more | 07/06/2004 (3:27 pm) |
| TSE - Exactly how difficult is it to impliment. | Glad to hear that. Best of luck to you! :)... read more | 07/06/2004 (3:20 pm) |
| Object Oriented Programming in Torque Script | Bryan, I fear you will find that our community is endemically focused on creating games, not on p... read more | 07/06/2004 (3:19 pm) |
| New GG Front Page? | Dammit, the space orc _was_ the bling bling. :P... read more | 07/06/2004 (3:14 pm) |
| Script engine speed | I know that there are at least a dozen professional games that use TorqueScript and none of them wer... read more | 07/06/2004 (3:07 pm) |
| EXEing scripts from a .MIS File? | Sure a .mis is a script file. It gets executed when the mission loads. With good script design you s... read more | 07/06/2004 (3:06 pm) |
| Why did they Seperate TNL From TGE? | Have you been to www.opentnl.org?... read more | 07/06/2004 (3:04 pm) |
| TSE - Exactly how difficult is it to impliment. | You can download and compile TSE out of the box. It is not an add on to TGE. It is a complete game e... read more | 07/06/2004 (10:17 am) |
| Why did they Seperate TNL From TGE? | I think you mean TGE? We don't sell a product called TNE. There are two versions now. TNL is a st... read more | 07/06/2004 (10:15 am) |
| Script engine speed | Josh Ritter already did this with Python, actually - you might want to check that out. sprintf an... read more | 07/06/2004 (10:14 am) |
| New GG Front Page? | The giant TSE ad is going to turn into a little TSE ad when we have something new to put up there. ... read more | 07/06/2004 (8:10 am) |
| New GG Front Page? | You realize that most of that space is going to be cycling around? The amount of space actually dedi... read more | 07/06/2004 (7:58 am) |
| AudioEmitters - Upgrading | This discussion is in the right place. I apparently screwed up when I did some renaming for consi... read more | 07/06/2004 (7:51 am) |
| GuiMLTextCtrl quesiton | Check out the demo application, the top botton on the main page will take you to a bunch of scrolla... read more | 07/06/2004 (7:38 am) |
| Memory Access error on latest head in RELEASE build | Run it with gdb - make sure you've generated the debug symbols when you compiled with GCC (-g, I bel... read more | 07/06/2004 (7:38 am) |
| New home page | Hey, good eye. The my shortcuts stuff is not meant to be visible on the intro page, actually. You... read more | 07/05/2004 (9:32 pm) |
| 3D Studio MAX | Actually, Torque already supports everything that NG does, and possibly more (don't have their API s... read more | 07/05/2004 (9:30 pm) |
| Brain Editor | I'd be interested in seeing if BEP runs on wine, too. Though of course a native port would be a lot... read more | 07/05/2004 (9:26 pm) |
| Memory Access error on latest head in RELEASE build | You can do it. Just less information to be had. I can usually get a line number out of VC7, though I... read more | 07/05/2004 (9:25 pm) |
| GuiMLTextCtrl quesiton | The scrolling works like this - a GuiScrollCtrl shows scroll bars if its child is bigger than it is.... read more | 07/05/2004 (9:24 pm) |
| What studio/engine do you recommend? | I fear that BYOND is not really what Drew is looking for, although I could be wrong. If you want a n... read more | 07/05/2004 (9:20 pm) |
| Interior light not affecting the player | The player's lighting is based on the floor, I believe, not necessarily everything around it. You ma... read more | 07/05/2004 (9:17 pm) |
| AudioEmitters - Upgrading | This is in HEAD now.... read more | 07/05/2004 (2:20 pm) |
| Memory Access error on latest head in RELEASE build | Can you run in a debugger and tell us what line it dies on?... read more | 07/05/2004 (1:26 pm) |
| HFL file types | Look at the GuiMLTextCtrl; it has a special psuedo HTML formatting system.... read more | 07/05/2004 (1:25 pm) |
| What studio/engine do you recommend? | If you're wanting to really go whole hog, you might consider just using TNL and writing your own sim... read more | 07/05/2004 (1:19 pm) |
| How do I delete a single global variable in script? | I don't really understand what you're trying to do, but it's possible that the array syntax isn't ge... read more | 07/05/2004 (7:59 am) |
| Getting an item to explode? | Glad to help!... read more | 07/05/2004 (7:56 am) |
| GUI Editor problem with parent/children controls | Glad you got it fixed, Kama. I think that it's not unfair to require mac developers to get a two ... read more | 07/05/2004 (7:55 am) |
| HFL file types | An HFL is a plain text file that has an HFL extension. The formatting is for the GuiMLTextCtrl. Ther... read more | 07/05/2004 (7:54 am) |
| Echo on client | Have you tried typing trace(1);? It will make the script interpreter dump an exhaustive log of what ... read more | 07/05/2004 (7:52 am) |
| Help with getting vertical movement | Are you using atan or atan2? More importantly, are you working on the client or server side? If you'... read more | 07/04/2004 (10:43 pm) |
| Adding Sprites | You'd probably want an object that stored the sprite. Maybe export a billboard in a DTS?... read more | 07/04/2004 (10:35 pm) |